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HeroesStone_PRC8/_removed/nw_s0_gate.nss
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//::///////////////////////////////////////////////
//:: Gate
//:: NW_S0_Gate.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//:: Summons a Balor to fight for the caster.
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 12, 2001
//:://////////////////////////////////////////////
void CreateBalor();
#include "x2_inc_spellhook"
#include "inc_multisummon"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
int nMetaMagic = GetMetaMagicFeat();
int nCasterLevel = GetCasterLevel(OBJECT_SELF);
int nDuration = GetCasterLevel(OBJECT_SELF);
effect eSummon;
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
//Make metamagic extend check
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Summon the Balor and apply the VFX impact
if(GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL) ||
GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL) ||
GetHasSpellEffect(SPELL_HOLY_AURA))
{
int nFNF_Effect = VFX_FNF_SUMMON_GATE;
string sSummon = "NW_S_BALOR";
PrimoEffectSummonCreature(sSummon, nFNF_Effect,
GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration), 3.0);
}
else
{
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
DelayCommand(3.0, CreateBalor());
}
}
void CreateBalor()
{
CreateObject(OBJECT_TYPE_CREATURE, "NW_S_BALOR_EVIL", GetSpellTargetLocation());
}