generated from Jaysyn/ModuleTemplate
173 lines
5.6 KiB
Plaintext
173 lines
5.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allows the Druid to change into animal forms.
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Updated: Sept 30 2003, Georg Z.
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* Made Armor merge with druid to make forms
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more useful.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 22, 2002
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//:://////////////////////////////////////////////
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/*
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Combat modification:
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Now the druid can remap their wildshapes, which will carry over through a single reset.
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This is to enable the druid to wildshape even in combat
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The Badger shape enables them to call up the dialog to remap the other shapes
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*/
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#include "x2_inc_itemprop"
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#include "dmel_druidshapes"
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void main()
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{
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ClearAllActions(TRUE);
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//Declare major variables
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int nSpell = GetSpellId();
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int nBear = GetLocalInt( OBJECT_SELF, "DMEL_DRUIDSHAPES_1" );
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int nPant = GetLocalInt( OBJECT_SELF, "DMEL_DRUIDSHAPES_2" );
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int nWolf = GetLocalInt( OBJECT_SELF, "DMEL_DRUIDSHAPES_3" );
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int nBoar = GetLocalInt( OBJECT_SELF, "DMEL_DRUIDSHAPES_4" );
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int nPoly;
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/* object oTarget = GetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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int nPoly;
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int nMetaMagic = GetMetaMagicFeat();*/
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int nDuration = GetLevelByClass(CLASS_TYPE_DRUID);/*
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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*/
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//Determine Polymorph subradial type
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if(nSpell == 401)
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{
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if( nBear == 0 )
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{
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nPoly = POLYMORPH_TYPE_BROWN_BEAR;
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if (nDuration >= 12)
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nPoly = POLYMORPH_TYPE_DIRE_BROWN_BEAR;
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}
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else nPoly = nBear - 1;
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DoShapechange(OBJECT_SELF, nPoly);
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}
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else if (nSpell == 402)
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{
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if(nPant == 0)
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{
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nPoly = POLYMORPH_TYPE_PANTHER;
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if (nDuration >= 12)
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nPoly = POLYMORPH_TYPE_DIRE_PANTHER;
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}
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else nPoly = nPant - 1;
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DoShapechange(OBJECT_SELF, nPoly);
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}
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else if (nSpell == 403)
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{
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if( nWolf == 0 )
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{
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nPoly = POLYMORPH_TYPE_WOLF;
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if (nDuration >= 12)
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nPoly = POLYMORPH_TYPE_DIRE_WOLF;
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}
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else nPoly = nWolf - 1;
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DoShapechange(OBJECT_SELF, nPoly);
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}
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else if (nSpell == 404)
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{
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if(nBoar == 0)
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{
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nPoly = POLYMORPH_TYPE_BOAR;
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if (nDuration >= 12)
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nPoly = POLYMORPH_TYPE_DIRE_BOAR;
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}
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else nPoly = nBoar - 1;
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DoShapechange(OBJECT_SELF, nPoly);
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}
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//Badger shape, remap the other wildshapes
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else if (nSpell == 405)
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{
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IncrementRemainingFeatUses(OBJECT_SELF, FEAT_WILD_SHAPE);
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ActionStartConversation(OBJECT_SELF, "dmel_convdrushp", TRUE, FALSE);
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/* nPoly = POLYMORPH_TYPE_BADGER;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_BADGER;
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}*/
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}
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/* ePoly = EffectPolymorph(nPoly);
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ePoly = ExtraordinaryEffect(ePoly);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
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int bWeapon = StringToInt(Get2DAString("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DAString("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DAString("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,OBJECT_SELF);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,OBJECT_SELF);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,OBJECT_SELF);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,OBJECT_SELF);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,OBJECT_SELF);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,OBJECT_SELF);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,OBJECT_SELF);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,OBJECT_SELF);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF);
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if (GetIsObjectValid(oShield))
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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//Apply the VFX impact and effects
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ClearAllActions(); // prevents an exploit
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
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object oWeaponNew = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,OBJECT_SELF);
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if (bWeapon)
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNew, TRUE);
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}
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if (bArmor)
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{
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IPWildShapeCopyItemProperties(oShield,oArmorNew);
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IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
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IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
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}
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if (bItems)
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{
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IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
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IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
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IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
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IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
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}
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*/
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}
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