generated from Jaysyn/ModuleTemplate
93 lines
2.6 KiB
Plaintext
93 lines
2.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Planar Ally
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//:: X0_S0_Planar.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons an outsider dependant on alignment, or
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holds an outsider if the creature fails a save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 12, 2001
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//:://////////////////////////////////////////////
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//:: Modified from Planar binding
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//:: Hold ability removed for cleric version of spell
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "inc_multisummon"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = GetMetaMagicFeat();
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int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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int nDuration = GetCasterLevel(OBJECT_SELF);
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effect eSummon;
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effect eGate;
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if(nDuration == 0)
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{
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nDuration == 1;
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}
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//Check for metamagic extend
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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string sSummon;
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int nFNF_Effect;
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float fSummonDelay;
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switch (nAlign)
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{
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case ALIGNMENT_EVIL:
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sSummon = "NW_S_SUCCUBUS";
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nFNF_Effect = VFX_FNF_SUMMON_GATE;
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fSummonDelay = 3.0;
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break;
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case ALIGNMENT_GOOD:
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sSummon = "NW_S_CHOUND";
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nFNF_Effect = VFX_FNF_SUMMON_CELESTIAL;
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fSummonDelay = 3.0;
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break;
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case ALIGNMENT_NEUTRAL:
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sSummon = "NW_S_SLAADGRN";
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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fSummonDelay = 1.0;
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break;
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}
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//Apply the VFX impact and summon effect
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if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
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PrimoEffectSummonCreature(sSummon, nFNF_Effect,
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GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration), fSummonDelay);
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else
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PrimoEffectSummonCreature(sSummon, nFNF_Effect,
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GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration), fSummonDelay);
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}
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