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HeroesStone_PRC8/_removed/x0_s2_shadsum.nss
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//::///////////////////////////////////////////////
//:: Summon Shadow
//:: X0_S2_ShadSum.nss
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
PRESTIGE CLASS VERSION
Spell powerful ally from the shadow plane to
battle for the wizard
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 26, 2001
//:://////////////////////////////////////////////
#include "inc_multisummon"
void main()
{
//Declare major variables
int nCasterLevel = GetLevelByClass(27);
int nDuration = nCasterLevel;
string eSummon;
//Set the summoned undead to the appropriate template based on the caster level
if (nCasterLevel <= 5)
{
eSummon = "X1_S_SHADOW";
}
else if (nCasterLevel <= 8)
{
eSummon = "X1_S_SHFIEND";
}
else if (nCasterLevel <=10)
{
eSummon = "X1_S_SHADLORD";
}
else
{
if (GetHasFeat(1002,OBJECT_SELF))// has epic shadowlord feat
{
//GZ 2003-07-24: Epic shadow lord
eSummon = "x2_s_eshadlord";
}
else
{
eSummon = "X1_S_SHADLORD";
}
}
//Apply VFX impact and summon effect
if(nDuration < SUMMON_DURATION_MIN)
nDuration = SUMMON_DURATION_MIN;
if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
nDuration = nCasterLevel;
int nFNF_Effect = VFX_FNF_SUMMON_UNDEAD;
if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
PrimoEffectSummonCreature(eSummon, nFNF_Effect,
GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration));
else
PrimoEffectSummonCreature(eSummon, nFNF_Effect,
GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration));
}