Files
HeroesStone_PRC8/_module/gic/area012.gic.json
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

1413 lines
35 KiB
JSON

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"StoreList": {
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"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trigger keeps NPC's away. Upon entering the trigger, the NPC will move away from the waypoint specified in the name field of the trigger.\r\n\r\nInstructions:\r\n1. Place an instance of this trigger where you want NPC's to stay away from.\r\n2. Place a waypoint right in the center of this trigger and give it a unique tag.\r\n3. Open up the instance of the trigger you just placed and put the tag of the new waypoint in the name field of the trigger."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\n##_DC_##_XP_##_FC_RESREF\r\n\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nXP: The amount of XP to reward on success.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Generic Tracking Trigger\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\n#_DC#_#_XP#_#_FC#_x0_tracks\r\n\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nXP: The amount of XP to reward on success.\r\nFC: Specifies the orientation/direction of the created object.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for FC:\r\n0 - West\r\n1 - South West\r\n2 - South\r\n3 - South East\r\n4 - East\r\n5 - North East\r\n6 - North\r\n7 - North West\r\n"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trigger keeps NPC's away. Upon entering the trigger, the NPC will move away from the waypoint specified in the name field of the trigger.\r\n\r\nInstructions:\r\n1. Place an instance of this trigger where you want NPC's to stay away from.\r\n2. Place a waypoint right in the center of this trigger and give it a unique tag.\r\n3. Open up the instance of the trigger you just placed and put the tag of the new waypoint in the name field of the trigger."
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}