Files
HeroesStone_PRC8/_module/gic/area017.gic.json
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Area transition for placing in normal doorways. \r\n Uses door TDC_UDoor_09 as a generic door. \r\n Attribution: 69MEH69 "
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mist on the ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mist on the ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mist on the ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mist on the ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "A shaft of water falling from above."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Vels Misc Placeable - Portal Performance patch by Velmar\r\nSet the OnUsed function to zep_onoff to have the shiny bit appear/disappear when the portal is clicked. "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sunjammer's TileMagic System - Autotile\r\n\r\nCan be placed either at design time by a builder or during a game by a DM. Once placed this will convert itself into a TileMagic tile or tiles (according to its setting). There is a 6 second delay (1 heartbeat) before it activates. It is destoyed in the process.\r\n\r\nMust be tagged sj_tilemagic_autotile and have sj_tilemagic_hb script to function correctly."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}