generated from Jaysyn/ModuleTemplate
2805 lines
164 KiB
JSON
2805 lines
164 KiB
JSON
{
|
|
"__data_type": "GIC ",
|
|
"Creature List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Door List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "CTP Stone Door 20p1 \r\n Original by Pasilli \r\n Remodelled for CTP by OldMansBeard 2005-09-30"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Jeweled Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Breach"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "CTP Stone Door 20m0 \r\n Original by Pasilli \r\n Remodelled for CTP by OldMansBeard 2005-09-30"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Area transition for placing in normal doorways. \r\n Uses door TDC_UDoor_09 as a generic door. \r\n Attribution: 69MEH69 "
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Encounter List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
},
|
|
{
|
|
"__struct_id": 7
|
|
}
|
|
]
|
|
},
|
|
"List": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"Placeable List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Log -- sittable placeable by jin\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Log -- sittable placeable by jin\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Log -- sittable placeable by jin\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Combat Dummy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rubble (Nature)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rubble (Nature)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "City Rubble 2"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rubble (Nature)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Bear Skin Rug 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Statue pack for CEP v1.5 by Whalebones"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "City Rubble 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rubble (Nature)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "City Rubble 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "City Rubble 2"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Broken Furniture Leg"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Broken Table"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Woodpile"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Woodpile"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fallen Timber"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Garbage"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Garbage"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flame - Large"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Chest - 4 (High treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
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|
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|
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|
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|
{
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|
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|
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|
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|
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|
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|
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|
{
|
|
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|
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|
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|
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|
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|
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|
{
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|
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|
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|
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|
{
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|
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|
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|
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|
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|
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|
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|
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|
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|
{
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|
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|
|
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|
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|
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|
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|
{
|
|
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|
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|
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|
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|
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{
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|
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|
|
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|
|
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|
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{
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
{
|
|
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|
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|
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|
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|
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|
{
|
|
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|
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|
|
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|
|
"value": "Boulder"
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|
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|
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|
{
|
|
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|
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|
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|
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|
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|
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|
|
{
|
|
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|
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|
|
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|
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|
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|
{
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
{
|
|
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|
|
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|
|
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|
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|
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|
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|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
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|
|
}
|
|
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|
|
{
|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
{
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
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}
|
|
},
|
|
{
|
|
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|
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|
|
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|
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|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
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|
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|
|
{
|
|
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|
|
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|
|
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|
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|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
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|
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|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
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|
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|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
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|
|
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|
|
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|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
"value": "Altar and Shrines by Kerry Mortensen"
|
|
}
|
|
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|
|
{
|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
{
|
|
"__struct_id": 9,
|
|
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|
|
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|
|
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|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
"value": "Bed - Cot"
|
|
}
|
|
},
|
|
{
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
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|
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|
|
},
|
|
{
|
|
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|
|
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|
|
"type": "cexostring",
|
|
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|
|
}
|
|
},
|
|
{
|
|
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|
|
"Comment": {
|
|
"type": "cexostring",
|
|
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|
}
|
|
},
|
|
{
|
|
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|
|
"Comment": {
|
|
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|
|
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|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor-anchored shackles"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
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|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stool"
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{
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{
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{
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{
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}
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{
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"value": "Splatter Pack v1.0 by Knat\r\n"
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"value": "Splatter Pack v1.0 by Knat\r\n"
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{
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"value": "Broken Chair 1"
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"type": "cexostring",
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"value": "Broken Table"
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"value": "Item Name: DetectionTrigger\r\nCreator: ruelk\r\nDate Created: 2/21/04\r\nNWN Version:1.6\r\nRevision:1\r\n\r\n\r\nThis is a generic message firing trigger that will only give a message to a PC on a succesful search check. This is useful for giving hints or cluse that a player might see but a PC may.\r\n\r\nTo Use:\r\nPaint the trigger. Name the trigger with whatever message you would like to have sent to the PC.\r\n\r\nOn the advanced tab enter in the DC for spotting the clue. The default setting is 15."
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"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nSAD: The number for the skill, ability or description.\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nSET: Determines how the trigger will function.\r\nXP: The amount of XP to reward on success.\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for SAD:\r\n0 - Animal Empathy\r\n1 - Concentration\r\n2 - Disable Trap\r\n3 - Discipline\r\n4 - Heal\r\n5 - Hide\r\n6 - Listen\r\n7 - Lore\r\n8 - Move Silently\r\n9 - Open Lock\r\n10 - Parry\r\n11 - Perform\r\n12 - Persuade\r\n13 - Pick Pocket\r\n14 - Search\r\n15 - Set Trap\r\n16 - Spellcraft\r\n17 - Spot\r\n18 - Taunt\r\n19 - Use Magic Device\r\n20 - Appraise\r\n21 - Tumble\r\n22 - Craft Trap\r\n50 - Strength\r\n51 - Dexterity\r\n52 - Constitution\r\n53 - Intelligence\r\n54 - Wisdom\r\n55 - Charisma\r\n56 - Description (no check, always succeeds)\r\n57 - Tracking (only rangers can pass DC>10, -5 penalty if in passive detect mode)\r\n\r\nValid values for SET: (Value in brackets is with DM notification)\r\n0 (32) Display to player who triggered, can be repeated\r\n2 (34) Display to player, check until successful\r\n3 (35) Display to party, check until successful \r\n6 (38) Display to player, only one chance to be successful \r\n7 (39) Display to party, only one chance to be successful \r\n8 (40) Display to player, trigger destroys itself on success\r\n9 (41) Display to party, trigger destroys itself on success\r\n12 (44) Display to player, only one chance to be successful, destroys itself on success\r\n13 (45) Display to party, only one chance to be successful, destroys itself on success\r\n24 (56) Display to player, trigger destroys itself after one check \r\n25 (57) Display to party, trigger destroys itself after one check \r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
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"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nSAD: The number for the skill, ability or description.\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nSET: Determines how the trigger will function.\r\nXP: The amount of XP to reward on success.\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for SAD:\r\n0 - Animal Empathy\r\n1 - Concentration\r\n2 - Disable Trap\r\n3 - Discipline\r\n4 - Heal\r\n5 - Hide\r\n6 - Listen\r\n7 - Lore\r\n8 - Move Silently\r\n9 - Open Lock\r\n10 - Parry\r\n11 - Perform\r\n12 - Persuade\r\n13 - Pick Pocket\r\n14 - Search\r\n15 - Set Trap\r\n16 - Spellcraft\r\n17 - Spot\r\n18 - Taunt\r\n19 - Use Magic Device\r\n20 - Appraise\r\n21 - Tumble\r\n22 - Craft Trap\r\n50 - Strength\r\n51 - Dexterity\r\n52 - Constitution\r\n53 - Intelligence\r\n54 - Wisdom\r\n55 - Charisma\r\n56 - Description (no check, always succeeds)\r\n57 - Tracking (only rangers can pass DC>10, -5 penalty if in passive detect mode)\r\n\r\nValid values for SET: (Value in brackets is with DM notification)\r\n0 (32) Display to player who triggered, can be repeated\r\n2 (34) Display to player, check until successful\r\n3 (35) Display to party, check until successful \r\n6 (38) Display to player, only one chance to be successful \r\n7 (39) Display to party, only one chance to be successful \r\n8 (40) Display to player, trigger destroys itself on success\r\n9 (41) Display to party, trigger destroys itself on success\r\n12 (44) Display to player, only one chance to be successful, destroys itself on success\r\n13 (45) Display to party, only one chance to be successful, destroys itself on success\r\n24 (56) Display to player, trigger destroys itself after one check \r\n25 (57) Display to party, trigger destroys itself after one check \r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nSAD: The number for the skill, ability or description.\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nSET: Determines how the trigger will function.\r\nXP: The amount of XP to reward on success.\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for SAD:\r\n0 - Animal Empathy\r\n1 - Concentration\r\n2 - Disable Trap\r\n3 - Discipline\r\n4 - Heal\r\n5 - Hide\r\n6 - Listen\r\n7 - Lore\r\n8 - Move Silently\r\n9 - Open Lock\r\n10 - Parry\r\n11 - Perform\r\n12 - Persuade\r\n13 - Pick Pocket\r\n14 - Search\r\n15 - Set Trap\r\n16 - Spellcraft\r\n17 - Spot\r\n18 - Taunt\r\n19 - Use Magic Device\r\n20 - Appraise\r\n21 - Tumble\r\n22 - Craft Trap\r\n50 - Strength\r\n51 - Dexterity\r\n52 - Constitution\r\n53 - Intelligence\r\n54 - Wisdom\r\n55 - Charisma\r\n56 - Description (no check, always succeeds)\r\n57 - Tracking (only rangers can pass DC>10, -5 penalty if in passive detect mode)\r\n\r\nValid values for SET: (Value in brackets is with DM notification)\r\n0 (32) Display to player who triggered, can be repeated\r\n2 (34) Display to player, check until successful\r\n3 (35) Display to party, check until successful \r\n6 (38) Display to player, only one chance to be successful \r\n7 (39) Display to party, only one chance to be successful \r\n8 (40) Display to player, trigger destroys itself on success\r\n9 (41) Display to party, trigger destroys itself on success\r\n12 (44) Display to player, only one chance to be successful, destroys itself on success\r\n13 (45) Display to party, only one chance to be successful, destroys itself on success\r\n24 (56) Display to player, trigger destroys itself after one check \r\n25 (57) Display to party, trigger destroys itself after one check \r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger keeps NPC's away. Upon entering the trigger, the NPC will move away from the waypoint specified in the name field of the trigger.\r\n\r\nInstructions:\r\n1. Place an instance of this trigger where you want NPC's to stay away from.\r\n2. Place a waypoint right in the center of this trigger and give it a unique tag.\r\n3. Open up the instance of the trigger you just placed and put the tag of the new waypoint in the name field of the trigger."
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This trigger handles fire and forget fx. It uses a target invisible placeable called target_FNF_fx. You must place a target_FNF_fx placeable near the trigger or it won't work! \r\n\r\nScroll down the list with your arrow keys - there are more than 150 fire and forget (ephemeral) effects listed here.\r\n\r\n\r\nFX Number Description\r\n\r\nf18 big cloud of white sparkles\r\nf19 blue-white magic spiral\r\nf20 purple-blue magic spiral\r\nf21 cloudy white starburst\r\nf22 fireball explosion\r\nf23 giant ring of fire\r\nf24 smaller ring of fire converges\r\nf28 meteor shower\r\nf29 big green design - birds sing\r\nf30 lightning and arcane symbol\r\nf31 purple spiral dots with white\r\nf32 3 rocks pop up with firey center\r\nf33 explosive white-grey cloud\r\nf34 purple symbol with spiral white things\r\nf35 white symbol with flames and purple stuff\r\nf36 white plasma condensate\r\nf37 great yellow sunbeam\r\nf38 big clocks\r\nf39 ghost woman pops out of ground and screams\r\nf40 3 headed thing comes out of ground\r\nf41 big yellow thing with rune strips\r\nf42 columnar cylindrical strips\r\nf43 small green cloud (clipped on ground)\r\nf44 smaller green cloud (ok on ground)\r\nf46 small spinny circle\r\nf47 small sparkly things\r\nf48 very small sparkle\r\nf49 small white hemispheres with dots\r\nf50 glowy white ascension death\r\nf51 dark blob of bugs\r\nf52 light blue sparkly cloud\r\nf54 stream of fire from above\r\nf55 white spiral downward\r\nf56 small white hemispheres\r\nf57 small dark cloud with lightning\r\nf60 flame effect the size of a PC\r\nf61 tiny flash explosion with smoke\r\nf62 blue explosion with freezy fx\r\nf63 small white explosion with freezy\r\nf65 small blue star contracts\r\nf66 yellow white and blue lines\r\nf67 blue-n-white spiral cylinders\r\nf68 white ball drips down to floor\r\nf69 small blue-n-white cylinders\r\nf70 big blue shaft of light\r\nf71 white spindle-star contracts\r\nf72 spikey spindle star contracts\r\nf74 big bolt of lightning\r\nf75 small white spikey\r\nf76 small white cloud blast\r\nf77 bigger white cloud blast\r\nf78 \"\r\nf79 \"\r\nf80 \"\r\nf81 red ball and gas\r\nf83 green gas and squishy sound\r\nf84 \"\r\nf85 green rays and clouds\r\nf86 blue ring wave - fast\r\nf87 red \"\r\nf88 \"\r\nf89 \"\r\nf90 skeleton arises from white cloud\r\nf91 red contracting black aura\r\nf92 colorful confetti sparkles\r\nf93 white contracting circles\r\nf94 sleepy floaty Zzz's\r\nf95 purple contracting round star\r\nf96 rapidly contracting white rings\r\nf97 sparkly white ball\r\nf98 explosive sun ball\r\nf99 pillar of light\r\nf106 blinky red dot\r\nf107 bigger \"\r\nf108 bigger still \"\r\nf109 small red dot\r\nf110 \" xxx \"\r\nf111 \"\r\nf112 dot\r\nf113 \"\r\nf114 \"\r\nf115 \"\r\nf116 \"\r\nf117 \"\r\nf118 tiny spark\r\nf121 small body chunk spew\r\nf122 med \"\r\nf123 small green chunk spew\r\nf124 med \"\r\nf125 small yellow chunk spew\r\nf126 med \"\r\nf139 small colorful upward spiral\r\nf140 small purple cloud\r\nf141 small spiral with some dots\r\nf146 purple flowy cylinder\r\nf149 blue particle cloud that flows\r\nf150 spikes of white light from ground\r\nf152 fire turns to green\r\nf183 concussive blast with waves\r\nf184 yellow shaft of light\r\nf185 red and purple shaft goes up\r\nf186 med red circle and shaft up\r\nf187 big red circle and shaft up\r\nf188 golden circle and shaft up\r\nf189 med. \"\r\nf190 big \"\r\nf191 fast white ring outward\r\nf192 \"\r\nf193 \"\r\nf194 4 green blobs upward\r\nf195 4 red blobs upward\r\nf196 4 white blobs upward\r\nf197 4 electrical blobs\r\nf198 4 xxx \"\r\nf199 4 \"\r\nf200 4 \"\r\nf201 4 \"\r\nf202 4 \"\r\nf203 4 \"\r\nf204 4 \"\r\nf217 white blob strained upwards\r\nf219 3 rocks from ground, light in middle\r\nf221 4 whispy white blobs\r\nf222 blob disintegrates to particles\r\nf223 yellow and blue circling spiral\r\nf231 great blue icycles from above\r\nf234 screen bump, purple dot\r\nf235 big red chunk spew\r\nf236 dusty bone spew\r\nf237 small electrical spark\r\nf238 med \"\r\nf239 big \"\r\nf241 bog with firey spewers\r\nf246 red light shaft from above\r\nf250 small puff of smoke\r\nf251 globe of white symbols\r\nf252 small blue dot flows up\r\nf253 spikes from the ground\r\nf254 blue grid enclosure\r\nf255 purple dot flows upward\r\nf256 green dot flows upward\r\nf257 green explosion and gas\r\nf258 xxx explosion and gas\r\nf259 \"\r\nf260 \"\r\nf261 black smoke upwards\r\nf262 blue explosion and gas\r\nf263 puff of grey smoke\r\nf264 fast blue expand ring out\r\nf265 \" xxx\r\nf266 \" xxx\r\nf278 big expanding blue ring\r\nf279 expanding ring\r\nf280 small fire effect\r\nf281 small ice effect\r\nf282 \" xxx \"\r\nf283 \"\r\nf284 \"\r\nf285 expanding ring\r\nf286 screen shakes around(earthquake)\r\nf287 screen bumps once\r\nf288 small red dot\r\nf289 small yellow dot\r\nf290 exploding large white ring out\r\n"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Generic Tracking Trigger\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\n#_DC#_#_XP#_#_FC#_x0_tracks\r\n\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nXP: The amount of XP to reward on success.\r\nFC: Specifies the orientation/direction of the created object.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for FC:\r\n0 - West\r\n1 - South West\r\n2 - South\r\n3 - South East\r\n4 - East\r\n5 - North East\r\n6 - North\r\n7 - North West\r\n"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 10 and a Disarm DC of 22."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This trigger keeps NPC's away. Upon entering the trigger, the NPC will move away from the waypoint specified in the name field of the trigger.\r\n\r\nInstructions:\r\n1. Place an instance of this trigger where you want NPC's to stay away from.\r\n2. Place a waypoint right in the center of this trigger and give it a unique tag.\r\n3. Open up the instance of the trigger you just placed and put the tag of the new waypoint in the name field of the trigger."
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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}
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|
]
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}
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|
}
|