generated from Jaysyn/ModuleTemplate
2448 lines
61 KiB
JSON
2448 lines
61 KiB
JSON
{
|
|
"__data_type": "GIC ",
|
|
"Creature List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Door List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "DockDoor"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "CaveExit"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Strong Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Strong Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "DoubleDoors"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Encounter List": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"List": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"Placeable List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: some_ux's Caravels V4.2\r\nActivated animation simulates wave rocking, Deactivate anim flips lifeboat over for storage."
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|
}
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|
},
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|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks Weathered v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks Weathered v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks Weathered v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks Weathered v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Grass Tuft"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Reeds"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Reeds"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Reeds"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Mushrooms"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "volition's Bio Placeables by volition\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Torture, Taxidermy, and High tea by gnomad\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Garbage"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Garbage"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Full Wagon"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fern"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sawhorse"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Normal"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Normal"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Autumn"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Autumn"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Normal"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Normal"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Normal"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Autumn"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Shipwrecks Weathered v1 by Brother Roth"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Magic Sparks - Yellow"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stone patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stones"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Tree - Autumn"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sacks of Flour, Grain, etc."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sacks of Flour, Grain, etc."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sacks of Flour, Grain, etc."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Wheelbarrow"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hay Bundle"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hay Bundle"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hay Bundle"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hay Bundle"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Plant Growth - Shrubs"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Stone patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Moss"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Merchants Shingle - 8"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Chest - 3 (Medium treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Box / Crate - 4 (High treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Chest - 3 (Medium treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "TCC - Interiors\r\nby The_NWNCCC"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: some_ux's Caravels V4.2\r\nActivated anim is full of water, deactivated anim is empty, on2off and off2on cause the water level to drop or rise, respectively."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Flags for Forgotten Relams Deities by El Magnifico Uno"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOKPak v3 by Danmar"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "volition's Bio Placeables by volition\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Trap Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rokugan V2 by Kerry Mortensen\r\nmodified by SBird for CEP\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Altar and Shrines by Kerry Mortensen\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Altar and Shrines by Kerry Mortensen\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "volition's Bio Placeables by volition\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Draconic Signs by Anaeles\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Pak by Schazzwozzer"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Pak by Schazzwozzer"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sphinx Statue"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Box / Crate - 4 (High treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Box / Crate - 3 (Low treasure script)\r\n\r\nHardness DC: 10"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Box / Crate - 1 (Low treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Box / Crate - 3 (Low treasure script)\r\n\r\nHardness DC: 10"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
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},
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{
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"__struct_id": 5,
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
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}
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|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|