Files
HeroesStone_PRC8/_module/gic/thereachingwoods.gic.json
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

1464 lines
39 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Nature)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is a specially-tagged altar object. NPCs using the ambient animations who are near this object will perform worshipping animations and will randomly be healed. \r\n\r\nThe appearance of this object can be changed freely. The tag is the only thing that matters. \r\n\r\nThis will only work in modules using the modified XP1 AI. "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Charlie's Oriental Placables v1.0 by Charlie"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Loot Bag - 6 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
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},
"PlayInToolset": {
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}
},
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"Comment": {
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},
"PlayInToolset": {
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"StoreList": {
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},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
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{
"__struct_id": 1,
"Comment": {
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"value": "Generic Descriptive Skill Trigger/Placeable.\r\nby OldManWhistler\r\n\r\nUse PGUP/PGDW to scroll. The PDF file that came with this script has this information available in an easy to print form.\r\n\r\nThis is an automated trigger where all the information about how the trigger is supposed to work is contained in the trigger instance. This script works with the OnUsed event for placeables or the OnEnter/OnClick event for triggers.\r\n\r\nThe NAME of the trigger will control the text that is displayed on success.\r\n\r\nThe TAG of the trigger will control the rest of the variables:\r\nSAD_DC_SET_XP_OBJ_FC_RESREF\r\n\r\nSAD: The number for the skill, ability or description.\r\nDC: The DC that has to be beaten by a d20+modifier roll.\r\nSET: Determines how the trigger will function.\r\nXP: The amount of XP to reward on success.\r\nOBJ: Specifies the type of object to create.\r\nFC: Specifies the orientation/direction of the created object.\r\nRESREF: Must match a valid ResRef of the object to be created or sound to be played.\r\nThe RESREF *can* contain underscores. Remember that resrefs are case sensitive.\r\n\r\nNote: Any values that are not filled in will be taken as a value of zero or an empty string. You *must* fill all the values up to your last significant value.\r\n\r\nValid values for SAD:\r\n0 - Animal Empathy\r\n1 - Concentration\r\n2 - Disable Trap\r\n3 - Discipline\r\n4 - Heal\r\n5 - Hide\r\n6 - Listen\r\n7 - Lore\r\n8 - Move Silently\r\n9 - Open Lock\r\n10 - Parry\r\n11 - Perform\r\n12 - Persuade\r\n13 - Pick Pocket\r\n14 - Search\r\n15 - Set Trap\r\n16 - Spellcraft\r\n17 - Spot\r\n18 - Taunt\r\n19 - Use Magic Device\r\n20 - Appraise\r\n21 - Tumble\r\n22 - Craft Trap\r\n50 - Strength\r\n51 - Dexterity\r\n52 - Constitution\r\n53 - Intelligence\r\n54 - Wisdom\r\n55 - Charisma\r\n56 - Description (no check, always succeeds)\r\n57 - Tracking (only rangers can pass DC>10, -5 penalty if in passive detect mode)\r\n\r\nValid values for SET: (Value in brackets is with DM notification)\r\n0 (32) Display to player who triggered, can be repeated\r\n2 (34) Display to player, check until successful\r\n3 (35) Display to party, check until successful \r\n6 (38) Display to player, only one chance to be successful \r\n7 (39) Display to party, only one chance to be successful \r\n8 (40) Display to player, trigger destroys itself on success\r\n9 (41) Display to party, trigger destroys itself on success\r\n12 (44) Display to player, only one chance to be successful, destroys itself on success\r\n13 (45) Display to party, only one chance to be successful, destroys itself on success\r\n24 (56) Display to player, trigger destroys itself after one check \r\n25 (57) Display to party, trigger destroys itself after one check \r\n\r\nValid values for OBJ:\r\n1 - Creature\r\n2 - Item\r\n3 - Placeable\r\n4 - Sound\r\n\r\nValid values for FC:\r\n0 - East\r\n1 - North East\r\n2 - North\r\n3 - North West\r\n4 - West\r\n5 - South West\r\n6 - South\r\n7 - South East"
}
}
]
},
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{
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}
},
{
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"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
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}
}