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HeroesStone_PRC8/_module/jrl/module.jrl.json
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"value": "3e D&D Experience Chart\r\n\r\nLvl XP Needed\r\n01 0\r\n02 1000\r\n03 3000\r\n04 6000\r\n05 10000\r\n06 15000\r\n07 21000\r\n08 28000\r\n09 36000\r\n10 45000\r\n11 55000\r\n12 66000\r\n13 78000\r\n14 91000\r\n15 105000\r\n16 120000\r\n17 136000\r\n18 153000\r\n19 171000\r\n20 190000\r\n21 210000\r\n22 231000\r\n23 253000\r\n24 276000\r\n25 300000\r\n26 325000\r\n27 351000\r\n28 378000\r\n29 406000\r\n30 435000\r\n31 465000\r\n32 496000\r\n33 528000\r\n34 561000\r\n35 595000\r\n36 630000\r\n37 666000\r\n38 703000\r\n39 741000\r\n40 780000"
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"0": "3e D&D Experience Chart\n\nLvl XP Needed\n01 0\n02 1000\n03 3000\n04 6000\n05 10000\n06 15000\n07 21000\n08 28000\n09 36000\n10 45000\n11 55000\n12 66000\n13 78000\n14 91000\n15 105000\n16 120000\n17 136000\n18 153000\n19 171000\n20 190000\n21 210000\n22 231000\n23 253000\n24 276000\n25 300000\n26 325000\n27 351000\n28 378000\n29 406000\n30 435000\n31 465000\n32 496000\n33 528000\n34 561000\n35 595000\n36 630000\n37 666000\n38 703000\n39 741000\n40 780000"
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"0": "| D&D 3e XP Chart |"
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"0": "Level Adjustment Buy-off Table\n\nStarting LA / Level\n \n01 / 03\n02 / 06 09\n03 / 09 15 18\n04 / 12 21 27 30\n05 / 15 27 36\n06 / 18 33\n07 / 21 39\n08 / 24\n09 / 27\n10 / 30\n11 / 33\n12 / 36\n13 / 39\n\n(Buy-off dialog will be in the PRC menu when you qualify.)"
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"0": "| LA Buy-off Table |"
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"0": "Visit the PRC8 Discord for ruleset information, as well as other PW servers & dozens of single player PRC8 modules.\n\nhttps://discord.gg/FW9V9RKy5U"
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"0": "| PRC8 Discord |"
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"0": "I've earned the trust of Edwin Talmaris, a Doomguide that apparently grew up in Riverthrow and now spends his time tending the graves of all those who've sought out the glory of the Stone. He revealed the existence of a portal in a crypt by the River Reaching that requires a special blessing to activate - for it leads to the Battle of Bones, an old battlesite where many perished in an epic contest. Now it serves as a hunting ground for undead - thus many clerics of militant faiths use it for training purposes. He's promised me a sizable reward if I'm able to bring back proof that I've vanquished a powerful undead creature. "
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"0": "I've brought Edwin the proof he needed - he was pleased to hear of my success at the Battle of Bones and provided me with an item worthy of the endeavor."
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"0": "To prove my interest in maintaining status as a patron of the forces of good, I've offered to bring back proof of the demise of a powerful undead creature at the Battle of Bones. I've been granted a blessing which will will allow me to access the portal, which is located in a crypt near the River Reaching."
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"0": "I've brought Bran the proof he sought and in return, he has granted me recognition for the time being as a patron of the Church. This will allow me access to any items that the Temple might offer, for a reduced price."
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"0": "Cinaymon, an unusually intelligent goblin, has asked me to help alleviate a potential population crisis with his former pet Cockatrices. It turns out that he has taken a sabbatical of sorts from ruling a clan of goblins located in the Forest of Wyrms - in his absence, the goblins left behind are constantly fighting for his mantle of rulership, oftentimes with bloody results. Whomever the current chief is, I need to talk some sense into him - and return with a Cockatrice Egg as proof for Cinaymon."
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"0": "I've obtained a Cockatrice Egg - I should return and let the goblin Cinaymon know of my success."
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"0": "Cinaymon was pleased with my success - the Interim chief has been placated for the time being, sparing the Realms from a gaggle of unruly cockatrices running loose."
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"0": "Career-Minded Goblins"
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"0": "CHARACTER CREATION/NAMING \n\n- You'll start game at level 3, with an automatic gold bonus. There is a basic starting merchant in game, but be sure to save your gold for the in-game merchants. You may also make use of the Tailoring System present in the OOC Start area and the item namer to personalize your items. Please remember that ultimately, there is a level cap at 15.\n\n- Sub-races are allowed, but not supported mechanics-wise. If you want to create a dwarf with dark-skin and call yourself a Duergar, feel free, but understand that there will be no Sub-race benefits/disadvantages conferred in the game engine. Our only request is that if you do pick a Forgotten Realms sub-race, that you do your research ahead of time as other characters will hold you to it. The nature of the Heroes Stone allows for some flexibility in regards to what type of characters might show up but theyll have to be very good at their role-playing and be prepared well in advance for any possibility, up to and including being left out of group play. Again, we do not use any unique sub-race scripts, so please do not ask for them if you decide to play a sub-race. \n\n- All Prestige Classes are available, with the exception of Blackguards and Red Dragon Disciples. \n\n- If you are a cleric or paladin, you *must* have a Forgotten Realms Deity and you must enter it into the deity field during character creation.\n\n- No cheeseball naming or naming your character after contemporary or famous figures - keep it legit with the Forgotten Realms mythos. \n\n- Please put a legitimate description of your character in your bio - if you must, leave it blank, but please do not put something along the lines like \"RP to find out\". \n\n- If you choose to play a character of \"evil\" alignment, please remember that evil does not mean stupid, ill-tempered or being a general jerk. Please refer to the main rule - if your gameplay starts to impugn on others, it doesn't fly here on this server."
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"0": "- In-Character CvC is allowed - we use a subdual CvC system which means that PC's cannot be killed by other players. Instead, they will be knocked unconcious for a duration of two minutes, with a recuperation period of a minute where the player's movement will be slowed and their AC is lowered.\n\n- By default, all entering players are set to \"subdual\" mode - if two players wish to fight to the death, they can use the Subdual Toggle given at character creation to enable it so. \n\n- Henchmen, Familiars and Summoned creatures will also deal subdual damage to another player. \n\n- An ally's fireball will no longer kill you, but instead will knock you unconcious as listed above.\n\n- Please note that this is \"In-Character\" CvC, which means that your character has to have a valid In-Character reason to engage another character. Repeated \"griefing\" is not allowed. Being \"evil\" or an Assassin does not mean you can kill wantonly. There are plenty of other servers that allow unlimited PvP, but not this one. \n\n- An example of In-Character CvC: A ranger has noticed that a fighter has been wantonly slaying animals that haven't attacked him in the Reaching Woods. Ranger warns the offending player that his actions might lead to consequences, but offending player continues to kill animals with complete disregard. The Ranger engages in one-time CvC against the fighter and knocks him unconcious, close to death, teaching him a lesson, the hard way. Should the Fighter still continue such behavior, DM Intervention and perhaps stiffer consequences can be used."
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"0": "Mages/Sorcerers \n- Have access to Teleport at higher levels. This spell can be learned by a prominent mage in the module. Teleport will let you transport yourself or your party to certain safe locations on the server. \n- Can use a ring of \"spell storing\" - basically meaning that players can store spells for later use on a ring up to a certain amount of spell levels. \n- Can have multiple summons (think a troop of undead for necromancers or a trio of elementals, etc) - these summons only last though as per PnP conventions, ie, based on the caster's level, even with spells like Animate Undead. \n- Scrolls being read now require a caster check - if you try to read a 9th level spell as a 1st level caster, there will be disastrous consequences. \n- Casters can share spells with Familiars - ie, if you cast Mage Armor on yourself, it will also be cast on your familiar simultaneously. Take that note that spell damage sustained to your familiar will also damage you. \n- Death of your familiar will result in a XP loss and possible level loss - take care of your familiar! \n\nBards \n- Have access to a wide range of magical bardic instruments that confer bonuses like party regeneration, etc while they are played. \n- Can find or buy unique bard songs that confer an amazing amount of bonuses and abilities - check forums for sample songs.\n\nRogues \n- Can recieve XP for unlocking chests/doors and also for disarming traps. \n\nRangers/Druids \n- Rangers will have many situations where they recieve bonuses with tracking checks. \n- Both Rangers and Druids will not be attacked by most wild animals and insects, unless they have someone in their party who is not a druid or ranger. \n- Rangers and Druids can summon more than one animal creature. PLEASE note that animals and companions have individual personalities and don't always mix well together.\n\nClerics/Paladins \n- Paladins Can Detect Evil up to 30 Meters away. \n- Paladins at level 5 can summon a mount as per PnP rules. \n- Turn Undead now has specific impacts based on turner's level, alignment and domains. Check the forums for the entire list. \n"
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"0": "Renthran Greenbrother has asked me to assist him in checking the uncontrolled growth of a local population of giant ants - I am to return to him when I have taken royal jelly from the latest Queen's thorax. Doing so will effectively reduce the population size because the ants need it to nourish the larvae."
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"0": "I have successfully retrieved the royal jelly and given it to Renthran, assuring him that the giant ant population will not disrupt the balance, at least for now."
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"0": "I have the Royal Jelly that Renthran Greenbrother has asked for. I should return to him when I am able."
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"0": "DEATH/DYING\n \n- We use the HABD bleeding system, which means that players are allowed the chance to \"bleed to death\" instead of just being killed outright. A few notes about this follow. \n\n- If you are brought below 0 hitpoints you will automatically start bleeding to death. You are allowed so many chances to self-stabilize or to have someone heal you, use bandages on you (heal check) or use a heal kit on you. If none of those things happen, and you get down to - 10 hitpoints, then you die. Be warned that a critical hit that sustains a massive amount of damage (say a Dragon crushing you flat) can kill you outright with no chance of \"bleeding to death\". \n\n- Once dead, you can wait indefintely to have an allly raise or ressurect you. If not, you can choose to Respawn and be transported to the Gates of the Abyss - there you will judged and sent back to the mortal plane. The location of where you will start again depends on your alignment. You'll be auto-raised and the penalties listed below will be enacted. \n\n- Respawn Penalty if you select to Respawn (5% XP, 10% Gold), Raise Penalty (15% XP, 10% Gold) or Ressurection Penalty (5% XP, 5% Gold). \n\n- Random backpack item lost at site of death - can be picked up by wandering monsters or by other PC's. "
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"0": "Were excited to be able to include Horses on the Stone - so you can be better informed however, here are the main points considering the horse system.\n\n- Any PC is able to ride a horse - however, you can only gain the AC bonus and Mounted Combat/Archery Bonuses by putting points into your ride skill. By default, purchased horses allow a small HP boost as well, when the player is mounted - Paladins do not gain this HP boost for balance reasons when they use their Paladin's Mount (the Paladin's Mount has a high number of HP and Paladins can never \"lose\" their horse per se). If Paladins acquire a purchased horse however, they can then make use of the HP boost, mounted upon the purchased horse.\n\n- In Chapter 1, Horses can be purchased by Jase Bradbury in Riverthrow SE - upon purchasing the horse, youll acquire a horse whistle for that respective horse. When you summon your horse, your whistle will be removed from your inventory - you can get it back however by dismissing your horse (interact with your horse to bring up the command).\n\n- Please note - if you die while mounted or if you log out while mounted, your HORSE WILL BE LOST. Therefore, it is important that you be sure to dismiss your horse if you believe you might encounter a challenging monster or NPC or if you are logging out - otherwise youll have to buy a new horse. Its not a perfect system, and we hope to add more persistence regarding horses later - but for now, it works pretty well considering that horses out of the box were not designed for persistent-type settings.\n\n- Horses cannot be stolen once youve mounted the horse for the first time - it is flagged as belonging to you.\n\n- Paladins can summon mounts at level 5 - to unsummon their mounts they can use Paladin's Mount Unsummon Widget which can be found in the starting area's merchant or with Jase in Riverthrow SE.\n\n- Horses are not able to be ridden indoors or underground, unless expressly permitted for an area."
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"value": "I've agreed to help Salla with the task of retrieving a few reagents. One of the reagents she needs would include six fire-gland extracts, which I can obtain from fire beetles inhabiting a cave in Riverthrow North. She also desires five stalks of the plant Wyrmsage, which I can find in the Southern Ranges of the Reaching Woods. "
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"0": "I've agreed to assist Salla with the task of obtaining a few reagents in her daughter's place. One of them would be six fire-gland extracts, which I can find from fire beetles that are currently inhabiting a cave in Riverthrow North. She also desires 5 stalks of the plant Wyrmsage, which I can find in the southern ranges of the Reaching Woods."
}
}
},
{
"__struct_id": 1,
"End": {
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"value": 1
},
"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've obtained the reagents that Salla needed - she was grateful for my efforts and I'm sure that if I bring her more, she'll be just as glad."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "Lending a Helping Hand"
}
},
"Picture": {
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},
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},
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},
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}
},
{
"__struct_id": 13,
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"type": "cexostring",
"value": ""
},
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"type": "list",
"value": [
{
"__struct_id": 0,
"End": {
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"value": 0
},
"ID": {
"type": "dword",
"value": 1
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've earned the trust of Varissa - a powerful priestess of the god of undeath, Velsharoon. She revealed the existence of a portal that requires a special blessing to activate - for it leads to the Battle of Bones, an old battlesite where many perished in an epic contest. Now it serves as a hunting ground for undead - thus many clerics of militant faiths use it for training purposes. She's looking for spell components to assist scholars studying necromancy - one in particular is a lock of hair from a powerful undead creature known as a \"Crypt Chanter\" that is known to haunt the Battle of Bones. She'll also accept the claw of a ghoul lord. She's promised me a sizable reward if I'm able to bring back what she needs. "
}
}
},
{
"__struct_id": 1,
"End": {
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},
"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've done as Varissa had asked - and she was true to her word in offering me an item worthy of my time spent at the Battle of Bones."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
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"0": "Looking Beyond the Grave"
}
},
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}
},
{
"__struct_id": 14,
"Comment": {
"type": "cexostring",
"value": ""
},
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"type": "list",
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{
"__struct_id": 0,
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"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Brother Norin, a monk of the Sun Soul order, has asked me to help lessen the activities of a rogue cell of Monks of the Dark Moon by eliminating the current Cleric of Shar leading them and bringing back the cleric's cloak as proof. Monks of the Dark Moon are a dangerous force to be reckoned with in addition the Cleric - they possess formidable combat abilities as well as sorcerous spells based in shadow and cold. The entrance to the Sharran Cell (an underground set of ruins) can be found just a few leagues away from where Brother Norin hawks his wares, on the Shores of the River Reaching."
}
}
},
{
"__struct_id": 1,
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"type": "cexolocstring",
"value": {
"0": "Brother Norin was pleased to hear of my success and has gifted me accordingly. In time, a new priest of Shar will arise to lead the monks, but for now, their activities have been considerably lessened."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
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"0": "Monks of the Dark Moon"
}
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}
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"type": "cexostring",
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},
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{
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "The mage Renton Whitestaff has asked me to help stabilize his old golem laboratory, located in Riverthrow South, by activating the siphon he has installed. It requires the touch of someone skilled enough with magic or at least someone able to grasp its basic tenets - problem is, magic is destabilized in the area thanks to his previous apprentice's mishap."
}
}
},
{
"__struct_id": 1,
"End": {
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},
"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've sucessfully activated the conduit - I should return and see Renton for a reward."
}
}
},
{
"__struct_id": 2,
"End": {
"type": "word",
"value": 1
},
"ID": {
"type": "dword",
"value": 3
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Renton was pleased by my success - in time, the conduit will need to be activated again, but for now, it's stable."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "Particles d' Apprentice"
}
},
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"0": "Players Handbook Movement (balance, climb, jump, swim, tight space)\n\nIn the Stone, you will encounter objects that you can use to traverse obstacles using one of the five following skill: balance, climb, jump, swim or tight space. Click on the object to activate the skill. You will be given a message telling you what kind of skill it uses, an appraisal of how difficult it will be to pass, and the direction you will be heading. You automatically become better at these skills as you gain levels.\n\nYour base ability in the skill is based off of level, but certain classes are better at some skills than others:\n- Barbarian excels at Climb, Jump, Swim.\n- Bard excels at Balance, Climb, Jump, Swim, Tight Space.\n- Druid excels at Swim.\n- Fighter excels at Climb, Jump, Swim.\n- Monk excels at Balance, Climb, Jump, Swim, Tight Space.\n- Ranger excels at Climb, Jump, Swim.\n- Rogue excels at Balance, Climb, Jump, Swim, Tight Space.\n\nBalance improves with dexterity and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.\n\nClimb improves with strength. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.\n\nLong Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check.\n\nHigh Jump improves with strength and has synergy with Tumble skill. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Larger creatures find it easier to high jump than smaller creatures.\n\nSwim improves with strength. To reduce penalties, try reducing your encumbrance if you are unable to pass the check.\n\nTight Space improves with dexterity. To reduce penalties, try removing your armor and reducing your encumbrance if you are unable to pass the check. Smaller creatures find it easier to pass through a tight space than larger creatures.\n\nPenalties \n- Failing a Balance, Climb, or Jump check by more than 5 means you take falling damage. Succeeding against a DC15 Tumble check reduces the damage. The falling damage can kill you. \n- Failing a Swim check by more than 5 means you take drowning damage. Drowning damage cannot kill you. \n- Failing a Tight Space check by more than 5 means that you damage yourself on the attempt. This damage cannot kill you."
}
}
}
]
},
"Name": {
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"0": "Player Movement Skills in the Heroes' Stone "
}
},
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{
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"ID": {
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"Text": {
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"value": {
"0": "A rare paladin of Tymora, Alain Blake, has asked me to look into the issue of Hobgoblin Shamans making life difficult for travelers to Riverthrow - I can find one of these Shamans nearby Hill's Edge. The Entrance to Hill's Edge is located by the Banks of the River Reaching."
}
}
},
{
"__struct_id": 1,
"End": {
"type": "word",
"value": 0
},
"ID": {
"type": "dword",
"value": 2
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've taken care of the Shaman - I should head back and let Alain know of my success."
}
}
},
{
"__struct_id": 2,
"End": {
"type": "word",
"value": 1
},
"ID": {
"type": "dword",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Alain was glad to hear of my success and let me know that I could assuredly count on being in Tymora's good graces for at least a few days."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "Scouring the Heartlands"
}
},
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}
},
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"type": "cexostring",
"value": ""
},
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{
"__struct_id": 0,
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"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Renton has asked, rather obscurely, if I could manage to find ten ichor residues for his ongoing studies concerning Ooze Golem construction. These ichors can be obtained specifically from oozes only, not from slimes and jellies - Renton also conveniently happens to have a portal that leads to a den of these creatures in his laboratory."
}
}
},
{
"__struct_id": 1,
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},
"ID": {
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"Text": {
"type": "cexolocstring",
"value": {
"0": "Renton was true to his word and rewarded me for my efforts in retrieving the ichor residues needed for his studies. I'm sure if I find more residues, he'll still be willing to pay for them."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "Slime and Demand"
}
},
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},
"Tag": {
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"value": "rentonslm"
},
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}
},
{
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"type": "cexostring",
"value": ""
},
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{
"__struct_id": 0,
"End": {
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"value": 0
},
"ID": {
"type": "dword",
"value": 1
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Having proved my worth to Salla, she asked if I could possibly assist her with a task that goes beyond collecting beetle-glands or Wyrmsage stalks. One of Riverthrow's resident founders, Namli, is dying of a wasting disease - to counter the effects and to ease the old dwarf's pain, Salla has been making a special curative that requires a rare breed of fern to assemble. \"Dew Frond\" as its called, is harvested only in swamp-like conditions and Salla knows of a swamp witch who lives on the outskirts of the Marsh of Chelimber that grows Dew Frond by the bushel. Despite Salla's concerns, I'm confident that I can persuade the witch to part with some of her precious Dew Frond. To get there, Salla told me to seek out Gard who makes frequent trips to the witch for that express purpose - Gard and his caravan can be found on the outskirts of Riverthrow."
}
}
},
{
"__struct_id": 1,
"End": {
"type": "word",
"value": 0
},
"ID": {
"type": "dword",
"value": 2
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I've convinced the swamp witch to give me the Dew Frond extract - I should head back and let Salla know of my success. "
}
}
},
{
"__struct_id": 2,
"End": {
"type": "word",
"value": 1
},
"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Salla was exceptionally pleased with my success - as she knows, dealing with the swamp witch is no easy task. "
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "Swamp Survival"
}
},
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},
"Tag": {
"type": "cexostring",
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},
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"value": 0
}
},
{
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"type": "cexostring",
"value": ""
},
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{
"__struct_id": 0,
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"value": 0
},
"ID": {
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"value": 1
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I was able to defeat a beholder-kin while exploring an underground cave complex - Allein Manesi, the rogue who tends shop by the entrance might want to know about the existence of these creatures in addition to the Gibberlings."
}
}
},
{
"__struct_id": 1,
"End": {
"type": "word",
"value": 1
},
"ID": {
"type": "dword",
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "I informed Allein Manesi of the Beholder-Kin - his theory is that they are the ones responsible for driving the Gibberlings out of their holes and into this cave complex. He was glad for the information and made it worth my while. "
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "The Beholder-Kin and I"
}
},
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},
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"value": 2
},
"Tag": {
"type": "cexostring",
"value": "allein"
},
"XP": {
"type": "dword",
"value": 0
}
},
{
"__struct_id": 21,
"Comment": {
"type": "cexostring",
"value": "Unuldur was grateful for my efforts towards destroying the portal - the Daemonfey have been stopped for now, but in time, I'm sure they will return once again."
},
"EntryList": {
"type": "list",
"value": [
{
"__struct_id": 0,
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"value": 0
},
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},
"Text": {
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"0": "An elven commander has greeted my arrival with a plea for assistance - it seems a portal nearby has been serving as a conduit for Daemonfey, also known as the Fey'ri, to stage attacks on the elves stationed here. I've agreed to destroy this portal - the elves here lack the magics to permanently disable it, but by destroying it, it will render the Fey'ri's advances inert for the time being."
}
}
},
{
"__struct_id": 1,
"End": {
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},
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},
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"type": "cexolocstring",
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"0": "I've accomplished my objective regarding the Daemonfey's portal - I should return back to the port to see Unuldur."
}
}
},
{
"__struct_id": 2,
"End": {
"type": "word",
"value": 1
},
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},
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"type": "cexolocstring",
"value": {
"0": "Unuldur was pleased to hear of my success - in time the Daemonfeys' portal will reform, but their advance has been stopped for now. "
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "The Daemonfey Inside"
}
},
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},
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},
"Tag": {
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}
},
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},
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"0": "The general consensus is this - play your character in such a way that it doesn't impugn on the enjoyment of others. That statement can more or less vouch for how this server should run. Just in case though, here are a few specifics: \n\nROLEPLAYING \n- Please stay in character at all times. Any OOC chat should be done via tells or in emergency situations, with a quick \"OOC: Be back in a moment\". \n\nVOICE-EMOTES\n- We make use of the new DMFI 1.09 Emote system - for more on this, please reference your DMFI Voice book given to you at the start of character creation.\n\nIN-GAME CONDUCT \n- There is to be no \"cybersex\", inappropriate language or other adult content. While this server is geared primarily towards old school DnD players, it is PG-13 in content. \n\nGAINING XP \n- There are many ways to move towards achieving legendary renown, but when it comes to slaying beasts and adversial npc's, this is the breakdown on how XP points are awarded. \n- PC's suffer XP reduction if their level is not close enough to the average party level. For example, a level 1 grouping with a level 10 will only get 1 exp point when they kill a monster. \n- PC's suffer XP reduction if their level is not close enough to the CR of the killed MOB. \n- Groups receive a small XP bonus and whoever strikes the killing blow recieves a bonus - groupmembers need to be within minimum distance to the killed MOB if they want to receive XP. \n- Henchmen, familiars and other summoned creatures will dilute the amount of XP awarded.\n\nPICKPOCKETING \n- Pick-pocketing is only allowed by mutual consent as well and there is a script in place that disallows pick-pocketing of medium or large items. There are plenty of other perks for rogues on this server so don't fret too much. \n\nRESTING \n- Resting is allowed every 12 minutes - also, you cannot rest with armor equipped or with weapons/items in hand. The only area with unlimited resting is the OOC start area. Other than that, there are no other caveats on resting. You don't need to worry about bedrolls, rations, inns, renting rooms, etc. \n\nMETAGAMING \n- Giving items to your other characters, giving items to other low-level characters without a valid RP reason, BLATANT Farming and exploiting game mechanics in general is prohibited."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "The House Rules"
}
},
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},
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"value": "rules"
},
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"value": 0
}
},
{
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},
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{
"__struct_id": 0,
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"value": 0
},
"ID": {
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Sigil, a curious gnome dabbling in all things rigor mortis and who happens to live on the outskirts of the Battle of Bones, has asked me to retrieve seven skeletal bone components from any basic skeletal undead creatures that I might encounter, not the skeletal mages, priests or warriors, which is good to know. Sigil has apparently had an issue with others pilfering such components for their own crafting/arcane needs and his supply has run short. In return, he has promised to make the time invested well-worth my while. "
}
}
},
{
"__struct_id": 1,
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},
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},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Sigil was grateful for my efforts - he's also made available to me some of his more pecuilar trinkets and gadgets related to his studies. I'm sure that if I bring him more components in the future, he'll be just as pleased."
}
}
}
]
},
"Name": {
"type": "cexolocstring",
"value": {
"0": "The Reluctant Necromancer"
}
},
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},
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}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
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{
"__struct_id": 0,
"End": {
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"value": 0
},
"ID": {
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"value": 1
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Namli Gharad, an old dwarf who helped found Riverthrow after being driven out of his ancestral home has asked me to return to his ancestral home and to put a dwarven spirit to rest. The ruins are now populated by Orcs it seems as well as possibly Red Dragons - much precautions should be made. I can get to Dhag'Gharad by talking to the gnome Bigo, who has an airship on the shores of the River Reaching."
}
}
},
{
"__struct_id": 1,
"End": {
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},
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},
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"0": "I've spoken to the dwarven spirit - in order for him to gain a measure of peace, he would like to be reminded of what a statue in the Throne Room says regarding his heritage , deep in the Ruins. If I'm able to discern what it says at the base of the statue, I should return and tell the spirit."
}
}
},
{
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"value": 0
},
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"0": "Greetings and welcome to the Heroes' Stone!\n\nThe Heroes' Stone is a collection of everything I've ever enjoyed about the Forgotten Realms and Dungeons and Dragons in general - detailed, vibrant areas, Pen & Paper-guided systems, exciting quests that make sense and an emphasis on having fun! While most of the creative contributions in this project are from my own past modules and campaigns, I've also included some of the very best pieces of work from other talents in the community - areas, scripts and gaming goodness in general.\n\nStop by for some old-school dungeon delving with friends, stay for the chance to become a Hero of the Stone! If you'd like more info regarding the Stone, please visit us at: \n\nwww.poeticcolossus.com/heroesstone\n\nBest,\n\nPC"
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"0": "I've met a rather strange elf - Jander Sunstar, once of Evermeet, but who now calls this grove his home. I've agreed to help with him with an ongoing plight that he seems unable to effect himself - a pack of rampant werewolves who lurk near the Forest of Wyrms. These werewolves are seemingly taking to infecting as many humanoids as they can, spreading the disease of lycanthropy. I'm to put an end to as many of the beasts as I can and return to to Jander with their claws as proof."
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