generated from Jaysyn/ModuleTemplate
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: FileName aa_003
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 1/18/2003 1:52:53 PM
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//:://////////////////////////////////////////////
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#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC)
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+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
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+ GetLevelByClass(CLASS_TYPE_BINDER, oPC)
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+ GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
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int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
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+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
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+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
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int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_HARPER, oPC)
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+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
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+ GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC)
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+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
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+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
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// Restrict based on the player's class
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int iPassed = 0;
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if(iArcane >= 1)
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iPassed = 1;
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if((iPassed == 0) && (iBardic >= 1))
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iPassed = 1;
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if((iPassed == 0) && (iRogue >= 1))
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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return TRUE;
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}
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