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HeroesStone_PRC8/_module/nss/aa_003.nss
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//::///////////////////////////////////////////////
//:: FileName aa_003
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 1/18/2003 1:52:53 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC)
+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+ GetLevelByClass(CLASS_TYPE_BINDER, oPC)
+ GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC)
+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_HARPER, oPC)
+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iArcane >= 1)
iPassed = 1;
if((iPassed == 0) && (iBardic >= 1))
iPassed = 1;
if((iPassed == 0) && (iRogue >= 1))
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}