Files
HeroesStone_PRC8/_module/nss/aa_007.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

40 lines
1.2 KiB
Plaintext

//::///////////////////////////////////////////////
//:: FileName aa_007
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 1/18/2003 1:57:53 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_HARPER, oPC)
+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iBardic >= 6)
iPassed = 1;
if((iPassed == 0) && (iRogue >= 3))
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}