Files
HeroesStone_PRC8/_module/nss/claygolem.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

71 lines
2.2 KiB
Plaintext

void main()
{
{
object oTarget = GetItemActivatedTarget();
location lTarget = GetItemActivatedTargetLocation();
object oPC = GetItemActivator();
effect Vfx1 = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
effect Vfx2 = EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM);
effect Vfx3 = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
effect Vfx4 = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_FIRE);
object oItem = GetItemPossessedBy(oPC, "Clay");
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "Clay")!= OBJECT_INVALID)
{
if (GetIsObjectValid(oItem))
DestroyObject(oItem);
{
//Create Correct Clay Golem Depending on level of character
if (GetHitDice(oPC) <= 4)
//Make Clay Golem A Henchman
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolem", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 5)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl10", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 10)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl15", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 15)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl20", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 20)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl25", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 25)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl30", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 30)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl35", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 35)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl40", lTarget);
AddHenchman(oPC, oSpawn);
}
else if (GetHitDice(oPC) <= 40)
{
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "claygolemlvl45", lTarget);
AddHenchman(oPC, oSpawn);
}
}
}
}
}