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HeroesStone_PRC8/_module/nss/cr_vampire_od.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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//::///////////////////////////////////////////////
//:: NW_C2_VAMPIRE7.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Vampire turns into a vampire shadow
that looks for the nearest coffin
with the same tag as the shadow.
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
object oGas = CreateObject(OBJECT_TYPE_CREATURE,
GetResRef(OBJECT_SELF) + "_SHAD",
GetLocation(OBJECT_SELF));
SetLocalString(oGas, "NW_L_MYCREATOR", GetResRef(OBJECT_SELF));
DestroyObject(OBJECT_SELF, 0.5);
}