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HeroesStone_PRC8/_module/nss/dance_pc.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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void main()
{
object oPC = GetLastUsedBy();
AssignCommand(oPC, ClearAllActions());
DelayCommand(05.0, AssignCommand(oPC, SpeakString("Lets get this party started!", 5)));
DelayCommand(12.0, AssignCommand(oPC, SpeakString("...Now that I can dance, watch me now...", 5)));
DelayCommand(22.0, AssignCommand(oPC, SpeakString("Let me hear you say....yea yea!", 5)));
AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), OBJECT_SELF, 20.0));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 0.5));
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
}