generated from Jaysyn/ModuleTemplate
22 lines
1.2 KiB
Plaintext
22 lines
1.2 KiB
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(05.0, AssignCommand(oPC, SpeakString("Lets get this party started!", 5)));
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DelayCommand(12.0, AssignCommand(oPC, SpeakString("...Now that I can dance, watch me now...", 5)));
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DelayCommand(22.0, AssignCommand(oPC, SpeakString("Let me hear you say....yea yea!", 5)));
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AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), OBJECT_SELF, 20.0));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 0.5));
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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}
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