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HeroesStone_PRC8/_module/nss/de1_skulldicerd3.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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/////////////////////////////////////
// Dragon's Edge
// by Charly Carlos
/////////////////////////////////////
// Rerolls the second dice for the PC in the Skull's Dice game.
/////////////////////////////////////
void main()
{
int nDice3 = d6();
int nDice1 = GetLocalInt(OBJECT_SELF, "nPCDice1");
int nDice2 = GetLocalInt(OBJECT_SELF, "nPCDice2");
SetLocalInt(OBJECT_SELF, "nPCDice3", nDice3);
SetLocalInt(OBJECT_SELF, "nPCTotalDice", nDice1 + nDice2 + nDice3);
//Rearrange the dice numbers for conversation tokens to mention the
//third dice first to fit how the dialogue is mentioned.
SetCustomToken(601, IntToString(nDice3));
SetCustomToken(602, IntToString(nDice1));
SetCustomToken(603, IntToString(nDice2));
SetCustomToken(604, IntToString(nDice1 + nDice2 + nDice3));
}