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HeroesStone_PRC8/_module/nss/drowbook.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.2
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
void main()
{
object oPC = GetModuleItemAcquiredBy();
object oItem;
oItem = GetModuleItemAcquired();
if (!GetIsPC(oPC)) return;
if (GetLocalInt(GetModule(), "ac_"+GetTag(oItem))) return;
SetLocalInt(GetModule(), "ac_"+GetTag(oItem), TRUE);
object oTarget;
oTarget = GetObjectByTag("bansheedoor");
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE), GetLocation(oTarget));
DestroyObject(oTarget, 3.0);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_NEGATIVE_ENERGY), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_NEGATIVE_ENERGY), GetLocation(oTarget));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_UNEARTHLY), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_UNEARTHLY), GetLocation(oTarget));
AssignCommand(GetObjectByTag("ZEP_ALTAREVIL1"), ActionSpeakString("*As you pick up the dark tome, a wave of pure malevolence washes over you - shaking it off, you can see a loud explosion of magical energy from across the hall..."));
}