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HeroesStone_PRC8/_module/nss/ep_emberspeak.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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void main()
{
string sText;
int nRandom = d8(1);
if (nRandom == 1){
sText = "Good day. Excuse me, I have pressing business.";}
else if (nRandom == 2){
sText = "Dark shadows lurk in the forests near here. I'd give them a wide berth, were I you.";}
else if (nRandom == 3){
sText = "You look like an adventurer. I did a few travels in my youth, but now responsibility and respectability have claimed me for good.";}
else if (nRandom == 4){
sText = "Out here on the frontier, we don't have lords to look after us; we're on our own.";}
else if (nRandom == 5){
sText = "Lots of animals have been dyin' of late. If this keeps up, it'll be a hard winter...";}
else if (nRandom == 6){
sText = "I'm sorry, I've got an important errand. I don't mean to be rude...";}
else if (nRandom == 7){
sText = "Huh? Oh, excuse me, I've got to go...";}
else if (nRandom == 8){
sText = "The gods look upon Ember Vale with disfavor. Mark my words, if you're wise you'll leave this place...";}
ActionSpeakString (sText, TALKVOLUME_TALK);
}