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HeroesStone_PRC8/_module/nss/hc_inc_gods.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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// hcr3 7/19/2003
// fix for logindeath.
// fixed to use waypoint to jumpto.
// 5.5.1
// added if statement around subraces.
// HCR 5.5 change by Lorinton
// Modified to respawn the subrace after removing effects.
// Modified to reduce (hopefully eliminate) subrace effects being stripped by the game
// and other effects such as level drain being stripped by the subrace system.
// 5.3 changed public cd key to player name
//hc_gods_inc
//Archaegeo
#include "hc_inc"
#include "hc_inc_remeff"
#include "hc_text_gods"
int RessCheck(object oPlayer)
{
if(GetLocalInt(GetModule(),"GODSYSTEM"))
{
int nrezpercent=GetLocalInt(GetModule(),"GODCHANCE")+(GetHitDice(oPlayer)/4);
// hcr3 7/19/2003
// fix for logindeath.
if(GetLocalInt(oPlayer,"LOGINDEATH"))
{
return 0;
}
if(GetDeity(oPlayer)=="")
{
SendMessageToPC(oPlayer, NOGOD);
return 0;
}
else if(d100(1) > nrezpercent)
{
if(GetDeity(oPlayer)!="")
SendMessageToPC( oPlayer, GODREFUSED);
return 0;
// If someone dies, move them to limbo and paralyze them there.
}
SendMessageToPC(oPlayer,GODLISTENED);
// Their god was listening!!
if(GetLocalInt( GetModule(), "BLEEDSYSTEM"))
SPS( oPlayer, PWS_PLAYER_STATE_ALIVE);
// hcr3 use GodLoc waypoint to place where you want pcs to be ressed.
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oPlayer));
AssignCommand(oPlayer, DelayCommand( 0.4, JumpToLocation( GetLocation( GetObjectByTag( "GodLoc")))));
DelayCommand(0.6, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer));
// At this point they are respawned where they stand. If you want to move them
// to safety, you should do so here.
RemoveEffects(oPlayer);
return 1;
}
return 0;
}