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HeroesStone_PRC8/_module/nss/hc_inc_remgood.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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// hcr3.1
// took out old subrace code.
//sr6.1
// script to remove good effects.
void RemoveGoodEffects(object oTarget)
{
//Declare major variables
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
int bValid;
effect eGood = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eGood))
{
int nEtype=GetEffectType(eGood);
if (nEtype != EFFECT_TYPE_ABILITY_DECREASE &&
nEtype != EFFECT_TYPE_CHARMED &&
nEtype != EFFECT_TYPE_CURSE &&
nEtype != EFFECT_TYPE_DOMINATED &&
nEtype != EFFECT_TYPE_DARKNESS &&
nEtype != EFFECT_TYPE_ENTANGLE &&
nEtype != EFFECT_TYPE_MOVEMENT_SPEED_DECREASE &&
nEtype != EFFECT_TYPE_AC_DECREASE &&
nEtype != EFFECT_TYPE_ATTACK_DECREASE &&
nEtype != EFFECT_TYPE_DAMAGE_DECREASE &&
nEtype != EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE &&
nEtype != EFFECT_TYPE_SAVING_THROW_DECREASE &&
nEtype != EFFECT_TYPE_SPELL_RESISTANCE_DECREASE &&
nEtype != EFFECT_TYPE_SKILL_DECREASE &&
nEtype != EFFECT_TYPE_BLINDNESS &&
nEtype != EFFECT_TYPE_DEAF &&
nEtype != EFFECT_TYPE_PARALYZE &&
nEtype != EFFECT_TYPE_NEGATIVELEVEL &&
nEtype != EFFECT_TYPE_FRIGHTENED &&
nEtype != EFFECT_TYPE_DAZED &&
nEtype != EFFECT_TYPE_CONFUSED &&
nEtype != EFFECT_TYPE_POISON &&
nEtype != EFFECT_TYPE_PARALYZE &&
nEtype != EFFECT_TYPE_SLOW &&
nEtype != EFFECT_TYPE_SLEEP &&
nEtype != EFFECT_TYPE_STUNNED &&
nEtype != EFFECT_TYPE_TURNED &&
nEtype != EFFECT_TYPE_SILENCE &&
nEtype != EFFECT_TYPE_DISEASE
)
{
// 5.5 Lorinton change, use RemoveEffect and then respawn the subrace
//Remove effect if it is negative.
// 5.5.1
// hcr3.1
if (GetEffectSubType(eGood) != SUBTYPE_EXTRAORDINARY)
RemoveEffect( oTarget, eGood );
}
eGood = GetNextEffect(oTarget);
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
}