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HeroesStone_PRC8/_module/nss/horse_teleport.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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/* Teleport henchman/horse to PC */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oMount = GetHenchman(oPC, 1);
object oTarget;
location lTarget;
lTarget = GetLocalLocation(oPC, "ls_stored_loc");
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
AssignCommand(oMount, ClearAllActions());
AssignCommand(oMount, ActionJumpToLocation(lTarget));
}