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HeroesStone_PRC8/_module/nss/jw_bard_text.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
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// Returns a string giving a description of an area, based on the area tag
string GetBardText(string sAreaTag);
string GetBardText(string sAreaTag)
{
string sString;
if (sAreaTag=="jw_area_j7")
{
sString="The site of Istimamen Templa-tel'Quessir - the Elven Academy of High Magic - which attracted Zhentarim invaders to Battledale. The Zhents occupied Brighthaven as they plundered the academy of its secrets. Inside, they discovered the means to trap essences of Mystra's Weave itself, the living energy which powers arcane magic. The academy was destroyed in a last-ditch assault by adventurers from Pilgrim's Rest. Only the entrance remains.";
}
else
if (sAreaTag=="jw_area_j8")
{
sString="History throws up few truly great champions, but Masada Thiriun was one of them. Not for nothing is an area of southern Battledale known as Thiriun's Legacy - it truly is a legacy to his bravery and strength. Thiriun it is who many centuries ago defeated the demon which threatened the town then know as Eskenlok. The god Waukeen blessed Thiriun and his adventuring companion Graysword. He became the town's champion while Graysword became its ruler, changing the town's name to Brighthaven.";
}
else
if (sAreaTag=="jw_area_i8")
{
sString="Named after the three rivers which flow through southern Battledale, linking the region to the rest of Faerûn. To the south to Deepingdale; to the north to Mistledale and Daggerdale, as well as Spiritwood and Essembra; and to the east to Featherdale and Scardale, and then if you carry on all the way east to the Dragon Reach, a sea which in turn leads to the Sea of Fallen Stars.";
}
else
if (sAreaTag=="jw_area_h8")
{
sString="The mighty River Ashaba flows out of the Storm Horns near Daggerdale, through Shadowdale, and onward toward the Sea of Fallen Stars through Cormanthor, Mistledale, Battledale, Featherdale and finally the Scar and Scardale itself. It is not known who carved out the crossing beneath the river in southern Battledale, but it is not believed to be a natural feature of the landscape.";
}
else
if (sAreaTag=="jw_area_g8")
{
sString="Also known as Sailor's Wood, it is named after the nearby village of Pilgrim's Rest. It contains a grove which the clerics of Chauntea who founded and govern Pilgrim's Rest have been known to use for ceremonies, or simply as a place for quiet contemplation.";
}
else
if (sAreaTag=="jw_area_i9")
{
sString="A huge rock formation emerges from the earth, reaching into the clouds themselves. This strange natural phenomenon is regarded as a gift from Chauntea, the Earthmother, goddess of agriculture and fertility, who is widely worshipped in Battledale. The region where it may be found has been called Mother's Heart, in her honour.";
}
else
if (sAreaTag=="jw_area_h9")
{
sString="Traders, travellers and pirates have all been known to use the River Ashaba. It's importance as a trade route led to the development of Sailor's Rest, the village now known as Pilgrim's Rest, on the banks of the Pool of Yeven.";
}
else
if (sAreaTag=="jw_area_h11")
{
sString="The banks of the Pool of Yeven were once home to giants and ettins, but constant raids by adventurers have more or less driven them out. Other strange creatures appear to have taken their place, however. It is said that a second crossing beneath the Ashaba River may be found here.";
}
else
if (sAreaTag=="jw_area_i11")
{
sString="The Bloody Axe Tribe was a fierce band of orcs who terrorised travellers along Three River's Way, led by Big Chief Amgrumsh. However after one raid by adventurers determined to end their activities, a rival band of orcs calling themselves the Yevenwood Tribe attacked, and killed Big Chief Amgrumsh as he was recuperating. The surviving Bloody Axe members buried their fallen leader with due honour, and promptly joined their Yevenwood rivals, who had proven themselves to be both strong and cunning.";
}
else
if (sAreaTag=="jw_area_g11")
{
sString="Krug'nok was the chieftan of a tribe of ogres living beneath the village of Pilgrim's Rest. The clerics who ran the village encouraged passing adventurers to remove the ogre menace, but most of those who made their way to the creatures' lair decided to show mercy when they realised the tribe wished only to be left in peace. Eventually, however, a band of would-be heroes did slay Krug'nok, and were rewarded handsomely. Krug'nok is said to be interred somewhere beneath the ground near here.";
}
else
if (sAreaTag=="jw_dragon_dungeon")
{
sString="This fabled set of caves is known in local tales as the home of a troll civilisation which destroyed itself by attempting to summon a dragon to aid their war with the elves. The priest who called forth the monster suffered a terrible fate at the hands of the surviving trolls. In more recent years it has been used as a mine, and was briefly home to a band of ogres led by Chief Krug'nok. Now it is fought over by creatures, including former members of Krug'nok's tribe seeking to reclaim their home.";
}
else
if (sAreaTag=="jw_area_h12")
{
sString="This forest has been all but destroyed after the River Ashaba burst its banks. Now home to fierce spiders and bizarre elementals, it is also a good place to find fungus with magical healing properties, and sometimes herbs.";
}
else
if (sAreaTag=="jw_area_i12")
{
sString="In the days before the great Elven retreat to Evermeet, this region was used by followers of Sehanine Moonbow, the Daughter of the Night Skies, to conduct rituals on nights when the moon was full. Little trace of the Elven presence remains and since the River Ashaba burst its banks nearby it has remained desolate, as nothing can be built here.";
}
else
if (sAreaTag=="jw_area_j12")
{
sString="The destruction of Istimamen Templa-tel'Quessir unleashed energy which changed the shape of southern Battledale. In the case of Moseley Bog a minor earthquake ripped great chunks of earth out of the ground itself, leaving only cavernous pits. Other areas, however, were transformed even more spectacularly, some becoming mountains or even deserts.";
}
else
if (sAreaTag=="jw_area_k12")
{
sString="Named after an evil wizard who lived here long ago. Only a few crumbled remnants of his tower remain. This area sometimes attracts trolls, who as most adventurers know can only be killed by the application of fire or acid once they are close to death. Some adventurers have been known to hire a sorcerer to accompany their party and cast a fireball on the trolls for this purpose, but of course all they really needed to do was equip a torch and give the troll a good whack.";
}
else
if (sAreaTag=="jw_area_k11")
{
sString="Brighthaven was originally an Elven settlement and the circumstances of its transfer to human ownership remain unclear. The Elves called it Eskenlok, meaning home of the snake, or home of the dragon, in reference to a centuries-old red dragon which at that time lived in the area. Although Brighthaven's Elven name was forgotten, this nearby swamp remained known as Eskenlok Marsh, and is now simply called Eskenlok by Brighthaven's citizens.";
}
else
if (sAreaTag=="jw_area_k7")
{
sString="In times gone past, an ancient red dragon is believed to have shared southern Battledale with the region's Elven inhabitants. The two parties managed an uneasy peace, aided by the fact that the dragon spent so much of its time asleep. Legend has it that this wood was the beast's lair. Now it is home to various wildlife, but sometimes plagued by bandits, or a tribe of goblins who once colonised an ancient Elven temple in Semberholme, before being driven out by adventurers.";
}
else
if (sAreaTag=="jw_area_i7")
{
sString="Even those inhabitants of Faerûn who have never seen a spell cast, and there are many, have heard the name of Elminster, the famous wizard from Shadowdale. But Battledale had a famous mage of its own, once. Andros Dray, the Moonmage, whose fabled tower stood in this very wood. Andros Dray vanished more than three centuries ago, but wild tales about him continue to be told - some with an element of truth to them.";
}
else
if (sAreaTag=="jw_area_i6")
{
sString="Lord Vlasik the tax collector was so loathed for his greed and corruption that, upon his death, the people of Essembra refused to have him buried in their mausoleum. The city leadership decided to send the body to Pilgrim's Rest, but as the casket was being transported the residents of Essembra prayed as one that he should be cursed for all eternity. Vlasik rose as a ghoul and claimed Pilgrim's Rest crypts as his own.";
}
else
if (sAreaTag=="jw_area_h6")
{
sString="In the Elven kingdom of Cormanthor, the bodies of the dead were sometimes placed in barges, covered with oak laves and sent on their way down the River Ashaba, to join the Seldarine. However many of those few elves remaining in Cormanthor fear the forest's connection with their gods has been lost, due to the activities of humans who scarcely appear to respect the Dales Compact any longer. This stretch of river is said to provide a home for lost souls who have been unable to join their brothers and sisters.";
}
else
if (sAreaTag=="jw_area_g7")
{
sString="Although they often keep out of sight, this section of Cormanthor is known to be inhabited by phase spiders and for that reason is usually avoided by local residents.";
}
else
if (sAreaTag=="jw_area_8f")
{
sString="Kethoth was the leader of a party of adventurers who entered Cormanthor in search of lost Elven treasures. Discovering the entrance to an ancient ruin, the party headed underground where they found what they were seeking - along with the guardians created to defend it. They survived, physically unharmed, but Kethoth's mind was all but destroyed. He is said still to live, somewhere beneath the soil.";
}
else
if (sAreaTag=="jw_area_e8")
{
sString="Forest vipers are said to breed in this section of the forest. It is also known to be a base for the Black Orchid Company, a gang of particularly succesful bandits equally adept at using force or more subtle methods to enrich themselves.";
}
else
if (sAreaTag=="jw_area_h7")
{
sString="The small winged creatures known as Tuk were considered nothing more than a dangerous menace, until it was discovered their feathers could add remarkable powers to basic arrows and bolts. The feathers from different tuk have different effects.";
}
else
if (sAreaTag=="jw_area_h5")
{
sString="The literal translation from the Elven is 'dark forest shadows'. This region of Cormanthor was named by humans familair with the Elven language, not because it is the darkest part of the forest but because of its reputation as an area to avoid. It was said that a number of human settlers vanished here, many centuries ago. Tales were told of them being pulled below the ground, and according to tradition their bones remain there today.";
}
else
if (sAreaTag=="jw_area_h4")
{
sString="Some travellers claim to be able to detect a faint purple glow coming from the River Ashaba in these mountains. This supernatural light emanates from deep below the water, so far down that its source cannot be identified from above. Unfortunately it also appears to attract mutated beasts from the surrounding area, including intelligent yet vicious monsters known as razors.";
}
else
if (sAreaTag=="jw_area_f12")
{
sString="A shrine dedicated to Lathander, deity of dawn and renewal, was constructed in this section of the forest during happier times, shortly after the Dales Compact was signed. It marked an important moment in the history of relationships between mankind and Elves, as the lords of Cormanthor allowed humans to shape a part of the forest to celebrate the wisdom of a human god. The Bladed Forest is no longer safe, but devotees of Lathander somehow manage to tend his shrine.";
}
else
if (sAreaTag=="jw_area_b12")
{
sString="Cormanthor Forest, huge as it is, once stretched even further than it does today. Everstone Falls was one of the most beautiful parts of the Elven forest kingdom, known as a place for quiet contemplation, before human settlers arrived. Their destructive activities here were a major source of tension between the two races, in the days before the Dales Compact was signed. Today, a few broken remnants of Elven architecture remain. Some Elves still refer to this region by its original name, Ondo en Brilthor.";
}
else
if (sAreaTag=="jw_area_d11")
{
sString="This region is named after Aencar, the Battledale warrior who became the first man to unite the Dales. Known as the Mantled King, he ruled from 1038 to 1044. In recent years it has been home to a tribe of orc-like creatures known as Oroks, but they have usually kept their distance since the wizard Maeldurn made his home nearby. This has not prevented other creatures from claiming the moor as their own, perhaps foolishly.";
}
else
if (sAreaTag=="jw_area_d12")
{
sString="When the historian Joyin Crownshield left his home in the Great Rift to explore Battledale he uncovered the ancient home of Clan Dhornaryn, legendary Dwarven miners and smiths. Sadly, the great halls were long since over-run by foul creatures but a tribe of dwarves making their home in Pilgrim's Rest set out to restore the site to its former glory.";
}
else
if (sAreaTag=="jw_area_i4")
{
sString="Before the elves, known in their own tongue as Tel'Quessir, began their retreat across the sea to Evermeet, Battledale was home to one of the greatest elven civilisations ever seen. War and the decision to leave mean that magnificent kingdom is now no more than legend. A great temple once stood here, and although no remnants remain, the memory does.";
}
else
if (sAreaTag=="jw_area_12g")
{
sString="This ancient wood is also known as the wood of many names. In the past it has been called Battlewood and Satyr's Run, after a famous satyr sorcerer who eventually dissapreaed into the underdark.";
}
else
if (sAreaTag=="jw_area_e12")
{
sString="Named after the trolls sometimes found here, although since the cataclysm that changed the geography of Battledale they are now more often to be found in the swamps south of Brighthaven.";
}
else
if (sAreaTag=="jw_area_c12")
{
sString="From 711 to 714 DR Cormanthor was seized by warfare, as armies of fiends and devils attacked the Elven kingdom, eventually overthrowing Myth Drannor itself. Many thousands of lives were lost in one night during a single battle on this field. It is said that at night, the bodies of some of those who were slain can be seen in the waters here.";
}
else
if (sAreaTag=="jw_area_c11")
{
sString="Battledale has had many names in the past, including Yevendale and Stone Circle Country. The latter is due to a series of strange stone circles such as the one in this area, which are believed by some to pre-date even the elves.";
}
else
if (sAreaTag=="jw_area_a12")
{
sString="Many areas of Battledale still retain their elven names, even though most residents no longer know what they mean. Estolad en Orokim translates simply as the camp of the orcs.";
}
else
if (sAreaTag=="jw_area_b11")
{
sString="Once part of the forest area known as Semberholme, which was the heart of the elven court. Much of Semberholme was destroyed by human foresters, including this barren plain.";
}
else
if (sAreaTag=="jw_area_b9")
{
sString="Named after Old Skullface, a black dragon which lived at Lake Sember before he was slain by a drow mage named Masoj DeVir. DeVir, who appeared to have no contact with other drow, was allowed to settle in the village of Pilgrim's Rest, although nobody could ever quite be certain of his motives.";
}
else
if (sAreaTag=="jw_area_b9")
{
sString="Named after Old Skullface, a black dragon which lived at Lake Sember before he was slain by a drow mage named Masoj DeVir. DeVir, who appeared to have no contact with other drow, was allowed to settle in the village of Pilgrim's Rest, although nobody could ever quite be certain of his motives.";
}
else
if (sAreaTag=="jw_area_b8")
{
sString="This area contains a shrine to Talos, the deity of storms, earthquakes and destruction. During the Zhent occupation of Brighthaven, from 1372 to 1375 DR, a small group of refugees from the city made their home here.";
}
else
if (sAreaTag=="jw_area_b7")
{
sString="Fed by Lake Sember's waters, the trees here created a cathedral-like retreat for elves who wanted to escape from the politics and whirl of the elven court. The area's historic importance as one of the three main elven communities of Cormanthor mean it could be sorely contested in times to come.";
}
else
if (sAreaTag=="jw_area_c7")
{
sString="It is said a lich was buried beneath the surface of this forest.";
}
else
if (sAreaTag=="jw_area_d7")
{
sString="Named after Mielikki, also known as the Forest Queen, deity of autumn, forests and rangers. Clerics, druids and spellcasting rangers of Mielikki are said to listen to and understand the whispers of the woods after a period of meditation and extended introspection.";
}
else
if (sAreaTag=="jw_area_a7")
{
sString="Once forbidden to full humans, Lake Sember played an important role in elven life when the kingdom of Cormanthor was in full flower. This huge lake, almost a small sea, provides a gateway to lands to the west.";
}
else
if (sAreaTag=="jw_area_a8")
{
sString="Since the Retreat, the lake has become home to many undead creatures said by some to be the ghosts of sailors who lost their lives in its waters. The infestation by undead became more severe during the Zhent occupation of Brighthaven and some scholars believe Baneite experimentation in the Elven Academy of High Magic, in the Silver Forest, may be responsible.";
}
else
if (sAreaTag=="jw_area_a9")
{
sString="The pirate Thrulduil met his end here. The smuggler's den he once used is said to still exist somewhere.";
}
else
if (sAreaTag=="jw_area_a11")
{
sString="Brighthaven children tell a nursery rhyme about Masada Thiriun, the great champion of Brighthaven, walking the shores of Lake Sember collecting shells to decorate his sword. The tale is unlikely to be true, as when Thiriun was alive the Sember area was a centre of Elven life and humans were rarely welcome.";
}
else
if (sAreaTag=="jw_area_c9")
{
sString="When the number of elves in Cormanthor began to dwindle, vew few humans knew of the Retreat, and even now the existence of Evermeet is scarcely common knowledge. One tale invented to explain their disappearance is that some elves turned themselves into trees, to be one with the forest forever. This can surely not be true, however. In recent times this area of Cormanthor has become home to a group of bandits known as the Black Orchid Company.";
}
else
if (sAreaTag=="jw_area_g1_path")
{
sString="A tribe of giants once lived here, but they are believed to have been wiped out long ago.";
}
else
if (sAreaTag=="jw_area_f1_workfang")
{
sString="The names of many Battledale regions refer to a dragon of some sort. In recent times a black dragon has lived near Lake Sember and there is also said to be a dragons' graveyard close by. Some adventurers have spoken in hushed tones about a white dragon in the area also. However the belief that southern Battledale is in some way connected with a dragon dates back to before the existence of Brighthaven, when the area where the city now stands was known as Eskenlok, roughly translated as home of the red wyrm.";
}
else
if (sAreaTag=="jw_area_e1_fpeaks")
{
sString="The destruction of Istimamen Templa-tel'Quessir, the Elven Academy of High Magic, marked the liberation of Brighthaven but also changed the face of southern Battledale forever. A great wave of power rippled across the region, altering the landscape. The ground itself burst open in this area, emitting flame and lava, which has attracted all sorts of strange and dangerous creatures.";
}
else
if (sAreaTag=="jw_area_e2")
{
sString="The strange red glow emanating from the rocks in this area has earned it the ominous name of Mount Blood.";
}
else
if (sAreaTag=="jw_area_d2")
{
sString="The fabled dragons' graveyard discovered by Joyin Crownshield. One of the skeletons here is believed to belong to a red dragon which once lived in the woods near Brighthaven.";
}
else
if (sAreaTag=="jw_area_d3")
{
sString="Joyin Crownshield, a dwarf from the Great Rift, travelled to Battledale to learn more about Clan Dhornaryn and their contribution to the defence of Myth Drannor during the Weeping War. He succeeded in uncovering the Dhornaryn ancestral home and later became fascinated by the story of Brighthaven and its foundation by Masada Thiriun and Lord Graysword. He vanished one day, and rumours circulated that he had been ambushed by orcs while searching this area for artifacts.";
}
else
if (sAreaTag=="by_area_f9")
{
sString="An ancient elven burial ground, long-since ransacked by drow and lycanthrope grave robbers.";
}
else
if (sAreaTag=="tri_area_d8")
{
sString="Mistwater is an old deep lake named after the mysterious mist that covers its surface. It is said the mist was formed from the tears of the maid Aenia, who loved a warrior named Toran. Before their love could be complete, he was summoned to fight an orc army in Cormyr. As he returned home, years later, he was ambushed by a band of orcs, his arrow-filled body falling into the lake. Aenia looked for her lover night after night and the tears she wept turned to mist that has covered the water ever since.";
}
else
if (sAreaTag=="tri_area_c8")
{
sString="Mistwood lies next to a lake known as Mistwater, and is named after the mist that arises from the lake and lingers in this part of the forest. The mist is said to have formed from the tears of the maid Aenia, whose lover was killed by orcs. It is said that it has made the trees here grow taller than they would have normally.";
}
else
if (sAreaTag=="tri_area_e9")
{
sString="The Howling Forest is named after the constant howl the wind creates when blowing through the rocks. Some say, however, that it is not the wind that can be heard howling, but the eternal anguish of the Malarites that once lived under the shelter of the rocks, but who were killed by the elves of Cormanthor.";
}
else
if (sAreaTag=="tri_area_e11")
{
sString="The Mouth of the Wolf is surrounded by solid rock. Its entrance is a tunnel, which resembles a great wolf. It is said once to have been a secret temple of the Beast God Malar. The elves of Cormanthor sent a host of mages to create terrible earthquake, making the temple sink to the ground along with the Malarites, and causing terrible gas to erupt from the bosom of the earth. It is said terrible beasts now lurk here, and some rumours even say the Malarites have returned to this cursed place.";
}
else
if (sAreaTag=="fr_ext_cfor01")
{
sString="This parts of the forest is quiet, as if the forest itself wanted you to forget it and move on elsewhere. There are tales of hidden beauty in this place, something that has been concealed from mortals for some time.";
}
else
if (sAreaTag=="ik_k9")
{
sString="In recent years, this area has been known to flood after extended spells of heavy rain. Fortunately, it is on land lower than the city of Brighthaven and its outlying areas. The plains have a watchtower to spot any creature that may head in from the nearby marsh. The distinguishing feature of this area, other than the tower, is the 'Plains Lamp'. Some claim that this attracts creatures to the city but, in truth, without it the tower guard would have trouble seeing any creature approach by night.";
}
else
if (sAreaTag=="ik_a6_wood")
{
sString="An idyllic woodland setting. Water streams softly by, fresh from its mountain sources to the north it continues on its way to the river nearby. The cluster of four trees to the north is an oddity, nobody is sure why it is they are petrified in life so as they are, each looking the same yet different in all seasons. The origins of the name Thie Sheyant are unknown, and the name itself is oft spoken quietly. In fact some folk seem reticent to speak of the place, those of Esken Taur'Quessir especially.";
}
else
if (sAreaTag=="ik_b6_wood")
{
sString="Woodland life goes on all about these odd black pits in the forest floor. Tale has it that Marineth Sarastil, a powerful agent of the Black Network, met his demise here as he fled from the fall of the Zhentarim in this region. Some say that by dark magics he had forseen his own demise inside of the machine he had hand in the creation of; ironically if the tale is true it got him anyway, the earth of Cormanthor heaving and swallowing him up in disgust. Some say the pits are just a product of subsidence.";
}
else
if (sAreaTag=="ik_a5_ext")
{
sString="The heel of the rugged mountains that shield the verdant Cormanthor woodland from the northern deserts. Precipitation from across the mountains flows down through the cracked rock, deep gullies serving as channels for rivers and streams, some so low as to be out of sight. To the south the land is too jagged and broken to be travelled by foot. It hides away valleys and grottos abundant with life, cradled by the rock and trees. Nobody is quite sure what manner of creatures reside there, there are no tales.";
}
else
if (sAreaTag=="fr_ext_cfor02")
{
sString="In the midst of weeping willows lies the Oracle made of stone. It is said that the Oracle will indeed answer your questions, if it is awake. However the means of gaining the Oracle's attention is a mystery. The area also contains an old ruin, where a still-functional altar of Lathender is located.";
}
else
if (sAreaTag=="fr_int_cave01")
{
sString="The faces carved in the stone here are said to watch and make note of every person passing this corridor. It is also said the bears inhabiting this cave are not just ordinary bears but guardians.";
}
else
if (sAreaTag=="jw_welcome_ar")
{
sString="The Welcome to Battledale room is one of the few places on the server considered to be Out of Character. This may explain why it is inhabited by people who are, in fact, dead.";
}
else
if (sAreaTag=="fr_ext_cfor03")
{
sString="Xyrothon was an ancient white dragon who used to live in Cormanthor Forest inside a frosty mountain. His ultimate fate is unknown, but many believe the dragon lost interest in Cormanthor and moved back to Icewind Dale. Legends tell of his long hatred for a sage named Dwelric, who is said once to have defeated him in battle.";
}
else
if (sAreaTag=="px_waerall_beglandor")
{
sString="Before the shattering of Battledale in the titanic Battle of the Silver Forest, the area known as Waerall Beglandor and its hidden monastery was a closely guarded elven secret; Not so today. The monks of Waerall Beglandor now pledge formal alliance to the council of Brighthaven, now sworn to defend their valley and their way of live as well as that of Brighthaven.";
}
else
if (sAreaTag=="px_aeran_beglandor")
{
sString="The tomb of Taerill Beglandor was a closely guarded secret of the elves of the Cormanthor, a sacred and spiritual place for reflection - Until the cataclysm of the shattering brought low the many spells guarding the peaceful glade from N'Tel'Quessir of various sorts. Now the seal of the ancient king's once hallowed tomb is broken, and only the gods know what has taken refuge in what was once the resting place of the king of all Cormanthor.";
}
else
if (sAreaTag=="px_misty_mount")
{
sString="The Mistmount and it's great waterfall is the subject of an elven legend which tells how Waerall Beglandor, having avenged the death of her husband, finally allowed herself to weep for her loss. Sehahine Moonbow was moved by the elf-queen's plight and let her tears form a great silver waterfall cascading into the valley below. Waerall, seeing the gift for what it was threw herself into the torrent of water, drowning herself to reach Arvandor where she again may be with her beloved.";
}
else
if (sAreaTag=="px_stormbringercairne")
{
sString="The dark stone in Stormbringer's Cairn can bring a shiver to the bravest of adventurers, for many are the dark rumours and eldritch folktales surrounding the burial site of the mighty Minotaur chieftain, who according to legend was so great in stature only a mountain was large enough to be his cairn. Rumour would have it priests of Bane, during the Zhentish occupation, held dark covens in the murky halls of the minotaur's final resting place.";
}
else
if (sAreaTag=="px_j3_deadmans_gulch")
{
sString="Deadman's Gulch, so named as it since the birth of the nearby mining settlement of Mole's Hollow, served as the burial ground and execution hill for criminals among the miners. The dead would be left hanging in the trees for the ravens and wolves to pick clean and when only bones remained be slung into the gulch itself, a grim fate indeed.";
}
else
if (sAreaTag=="px_frozenvilla_K4")
{
sString="Since the shattering, no word has come of what occured to turn the once peaceful hamlet of Mole's Hollow into this grotesque scene of carnage, populated only by the walking dead. Rumour has it that at night a strange wraith - not hostile, perhaps, but eerie no less - prowls the lands around the village, giving the place its current name - Shade's Hollow.";
}
else
if (sAreaTag=="fr_ext_cfor04")
{
sString="The Cormanthor barbarian tribes gather here to meet other tribes, and many hold permanent camp here too. The great totem is believed to protect tribesmen from evil spirits.";
}
return sString;
}