generated from Jaysyn/ModuleTemplate
32 lines
1.7 KiB
Plaintext
32 lines
1.7 KiB
Plaintext
void main()
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{
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string sText;
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int nRandom = d12(1);
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if (nRandom == 1){
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sText = "Well hello! Isn't it a gorgeous day?";}
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else if (nRandom == 2){
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sText = "Peace. Wise leadership. Prosperity. It's a good day to live in Elturel.";}
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else if (nRandom == 3){
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sText = "You look like an adventurer. I did a few travels in my youth, but now responsibility and respectability have claimed me for good.";}
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else if (nRandom == 4){
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sText = "Lord Dhelt is a wise ruler, the best in the Western Heartlands.";}
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else if (nRandom == 5){
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sText = "Hey, weren't you the adventurers that helped us with that bandit problem last year?";}
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else if (nRandom == 6){
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sText = "I'm sorry, I've got an important errand. I don't mean to be rude...";}
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else if (nRandom == 7){
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sText = "*whistles* I've had this song in my head all day, I just can't seem to get rid of it.";}
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else if (nRandom == 8){
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sText = "I don't know that you'll find anything to interest you here now, adventurer. Things have been very quiet of late.";}
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else if (nRandom == 9){
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sText = "I heard that there's a new settlement being built among the hills to the north. A friend of mine said his cousin went out there to build a new home.";}
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else if (nRandom == 10){
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sText = "Bah, those Scornubel merchants raised the price of their wine again. Those arrogant fiends won't get away with it!";}
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else if (nRandom == 11){
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sText = "I've heard that recruitment among the Hellriders is down--there's been nothing for them to do!";}
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else if (nRandom == 12){
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sText = "Have you been to the Temple of Helm? High Priest Alroth will show you the Light, friend!";}
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ActionSpeakString (sText, TALKVOLUME_TALK);
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}
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