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HeroesStone_PRC8/_module/nss/magiccave.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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location lTarget;
object oTarget;
string sDeny;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "vistanicharm")== OBJECT_INVALID)
{
sDeny="The charm does its work as the magical barrier dissipates...";
SendMessageToPC(oPC, sDeny);
return;
}
if (GetItemPossessedBy(oPC, "vistanicharm")== OBJECT_INVALID)
{
oTarget = GetWaypointByTag("wolfcave");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}
}