Files
HeroesStone_PRC8/_module/nss/pl_coffin_hb.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

34 lines
1.0 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Coffin Heartbeat Script
//:: pl_coffin_hb
//:: Copyright (c) 2003 Joseph L. Berkley, Jr.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Joseph L. Berkley, Jr.
//:: Created On: 6 March 2003
//:://////////////////////////////////////////////
void main()
{
if( GetLocalInt( OBJECT_SELF, "VAMPIRE_INSIDE" ) )
{
if( GetIsNight() )
{
int nTimer = GetLocalInt( OBJECT_SELF, "VAMPIRE_TIMER" );
if( nTimer )
{
SetLocalInt( OBJECT_SELF, "VAMPIRE_TIMER", --nTimer );
} // if timer
else
{
object oVampire = CreateObject( OBJECT_TYPE_CREATURE,
GetLocalString( OBJECT_SELF, "OCCUPANT_REF" ),
GetLocation( OBJECT_SELF ), TRUE );
SetLocalInt( OBJECT_SELF, "VAMPIRE_INSIDE", FALSE );
} // spawn vampire
} // if night
} // if occupied
}