generated from Jaysyn/ModuleTemplate
23 lines
763 B
Plaintext
23 lines
763 B
Plaintext
/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Forsettii's Quest Builder System.
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Version 1.0
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Created for Layonara Online
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Forsettii Forsettii@yahoo.com
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April 7, 2004
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Quest Used to Check for the item to take.
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Variables: item_2_take - Item to Take #1
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
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#include "nw_i0_tool"
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int StartingConditional()
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{
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string sGet_Item = GetLocalString(OBJECT_SELF, "item_2_take");
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// Make sure the PC speaker has these items in their inventory
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if(!HasItem(GetPCSpeaker(), sGet_Item))
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return FALSE;
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return TRUE;
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}
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