generated from Jaysyn/ModuleTemplate
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Forsettii's Quest Builder System.
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Version 1.0
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Created for Layonara Online
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Forsettii Forsettii@yahoo.com
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April 7, 2004
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Used to Give Mail items in a Mail Quest
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Variables: Quest_Name - Same as Journal Entry
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
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#include "nw_i0_tool"
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void main()
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{
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string sName = GetLocalString(OBJECT_SELF, "quest_name");
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object oPC = GetPCSpeaker();
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// Inspect local variables
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int iQst = GetLocalInt(oPC, sName);
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iQst++;
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int iValue = iQst + 1;
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string sQst = IntToString(iValue);
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int length = GetStringLength(sQst);
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if (length == 1)
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{
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sQst = "_0" + sQst;
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}
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else if (length == 2)
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{
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sQst = "_" + sQst;
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}
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// Remove PC from Party since this is an individual Quest
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RemoveFromParty(oPC);
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string sMail2Give = "quest_" + sName + sQst;
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// Next line used for Troubleshooting
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// SendMessageToPC(oPC, sMail2Give);
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// Give the speaker the items
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CreateItemOnObject(sMail2Give, oPC, 1);
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SetLocalInt(oPC, sName, iQst);
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AddJournalQuestEntry(sName, iQst, oPC, FALSE, FALSE, FALSE);
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}
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