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HeroesStone_PRC8/_module/nss/sc_barmaid_ud.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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// Barmaid NWScript based on David Gaider of BioWare's script
void main()
{
int nUser = GetUserDefinedEventNumber();
int nPatron; //This number should be approx number of NPC patrons
object oCustomer;
object oBar = GetWaypointByTag("WP_Bar"); //This waypoint is where she gets drinks from
object oBar2 = GetWaypointByTag("WP_Bar2"); //This waypoint she returns to rest after delivering drinks
int iTimesAroundBar, iMaxTimes;
iMaxTimes=5;
//ActionSpeakString("Fire script: Barmaid State =" + IntToString(GetLocalInt(OBJECT_SELF, "BARMAID_STATE")));
if (nUser == 7000 && GetLocalInt(OBJECT_SELF, "BARMAID_STATE")==0) //
{
SetLocalInt(OBJECT_SELF,"BARMAID_STATE",1);
//ActionSpeakString("BARMAID STATE=1.. inloop");
for(iTimesAroundBar=0;iTimesAroundBar<iMaxTimes;iTimesAroundBar++) {
nPatron=d4();
//ActionSpeakString("Patron " + IntToString(nPatron));
oCustomer = GetNearestObjectByTag("CF_PATRON", OBJECT_SELF, nPatron);
if (GetIsObjectValid(oCustomer) )
{
// Move to Customer and ask what he/she wants
ActionMoveToObject(oCustomer);
switch(d4()) {
case 1:
ActionSpeakString ("Can I get you something?");
break;
case 2:
ActionSpeakString ("What'll it be?");
break;
case 3:
ActionSpeakString ("Some refreshment for you and your friends?");
break;
case 4:
ActionSpeakString ("Another round?");
break;
} //
ActionWait(5.0); //Wait 5 secs.
// Move to the Bar to get the Drinks
ActionMoveToObject(oBar);
switch(d4()) {
case 1:
ActionSpeakString ("An IronTail Ale");
break;
case 2:
ActionSpeakString ("A Bloody Bugbear.. and leave the hair on it!");
break;
case 3:
ActionSpeakString ("Two grogs.. and a... wait I can't read this");
break;
case 4:
ActionSpeakString ("3 meads..");
break;
}
ActionWait(6.0);
// Move back to the customer and give him/her the drinks
if (GetIsObjectValid(oCustomer)) {
ActionMoveToObject (oCustomer);
switch(Random(4)) {
case 0:
ActionSpeakString ("Enjoy.");
break;
case 1:
ActionSpeakString ("That'll be 5 platinum. I'm just kidding. 15 copper, please.");
break;
case 2:
ActionSpeakString ("You look like you could use this.");
break;
case 3:
ActionSpeakString ("That's 2 silvers hun");
break;
}
}
ActionWait(4.0);
} // !GetIsObject
} //forloop
SetLocalInt(OBJECT_SELF, "BARMAID_STATE",0);
}
if (nUser == 1004) // this is the OnDialogue event
{
// This is just in here so you can interrupt her if you want to talk to her
SetLocalObject (OBJECT_SELF, "CUSTOMER", OBJECT_INVALID);
SetLocalInt (OBJECT_SELF, "BARMAID_STATE", 0);
}
}