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HeroesStone_PRC8/_module/nss/skel_ondamaged.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
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//:://////////////////////////////////////////////////
//:: NW_C2_DEFAULT6
//:: Default OnDamaged handler
/*
If already fighting then ignore, else determine
combat round
*/
//:://////////////////////////////////////////////////
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 12/22/2002
//:://////////////////////////////////////////////////
#include "nw_i0_generic"
void main()
{
object oMod;
oMod=GetModule();
location lTarget;
lTarget =GetLocation(OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), OBJECT_SELF);
CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblemarker", lTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(300, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY), OBJECT_SELF);
ExecuteScript("skel_spawner", oMod);
}