generated from Jaysyn/ModuleTemplate
40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
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#include "spawn_main"
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void main()
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{
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object oPC = GetFirstPC();
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object oCurrentArea = GetArea(OBJECT_SELF);
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effect eDamage = EffectDamage(d3(1),DAMAGE_TYPE_FIRE);
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if (GetArea(oPC) == oCurrentArea)
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{
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while(GetIsObjectValid(oPC))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC);
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oPC = GetNextPC();
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}
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}
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int in_lava = GetLocalInt(oPC,"Burn_Baby");
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if (in_lava == 1)
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{
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effect eEffect;
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eEffect = EffectDamage(d10(20), DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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object oTarget;
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));
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}
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{
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Spawn();
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}
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}
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