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HeroesStone_PRC8/_module/nss/swimwaterfall.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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effect eEffect;
location lTarget;
object oTarget;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0f, 3.0f));
if (GetAbilityScore(oPC, ABILITY_STRENGTH)>= 12)
{
oTarget = GetWaypointByTag("WP_grotto");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}
else
{
oTarget = oPC;
eEffect = EffectStunned();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 10.0f);
SendMessageToPC(oPC, "You are not strong enough to swim against the current of the waterfall!");
}
}