generated from Jaysyn/ModuleTemplate
106 lines
3.7 KiB
Plaintext
106 lines
3.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tailor - Copy NPC Helmet TO PC
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//:: tlr_copynpchelm.nss
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stacy L. Ropella
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//:: from Mandragon's mil_tailor
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//:://////////////////////////////////////////////
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object oPC = GetPCSpeaker();
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object CopyItemAppearance(object oSourceHelm, object oTarget);
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void main()
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{
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object oNPCItem = GetItemInSlot(INVENTORY_SLOT_HEAD, OBJECT_SELF);
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object oPCItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
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//int iCost = GetGoldPieceValue(oNPCItem) + FloatToInt(IntToFloat(GetGoldPieceValue(oPCItem)) * 0.2f);
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int iCost = GetLocalInt(OBJECT_SELF, "CURRENTPRICE");
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if (GetGold(oPC) < iCost) {
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SendMessageToPC(oPC, "This outfit costs" + IntToString(iCost) + " gold to copy!");
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return;
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}
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TakeGoldFromCreature(iCost, oPC, TRUE);
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// Copy the appearance
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object oNew = CopyItemAppearance(oNPCItem, oPCItem);
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SetLocalInt(oNew, "mil_EditingItem", TRUE);
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// Copy the helmet back to the PC
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object oOnPC = CopyItem(oNew, oPC, TRUE);
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DestroyObject(oNew);
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// Equip the helmet
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DelayCommand(0.5f, AssignCommand(oPC, ActionEquipItem(oOnPC, INVENTORY_SLOT_HEAD)));
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// Set helmet editable again
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DelayCommand(3.0f, DeleteLocalInt(oOnPC, "mil_EditingItem"));
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}
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object CopyItemAppearance(object oSourceHelm, object oTarget) {
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object oHead = GetObjectByTag("ClothingBuilder");
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int iSourceHelmValue;
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object oCurrent, oNew;
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////// Copy To Helmet
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oCurrent = oTarget;
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oNew = CopyItem(oCurrent, oHead, TRUE);
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DestroyObject(oCurrent);
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////// Copy Colors
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// Cloth 1
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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// Cloth 2
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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// Leather 1
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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// Leather 2
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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// Metal 1
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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// Metal 2
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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////// Copy Design
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// Helmet
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iSourceHelmValue = GetItemAppearance(oSourceHelm, ITEM_APPR_TYPE_ARMOR_MODEL, 0);
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oCurrent = oNew;
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oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_ARMOR_MODEL, 0, iSourceHelmValue, TRUE);
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DestroyObject(oCurrent);
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return oNew;
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}
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