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HeroesStone_PRC8/_module/nss/tlr_copyshield.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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//::///////////////////////////////////////////////
//:: Tailoring - Copy Shield
//:: tlr_copyshield.nss
//::
//:://////////////////////////////////////////////
/*
Copy the model's shield appearance to PC's shield
*/
//:://////////////////////////////////////////////
//:: Created By: Stacy L. Ropella
//:: from Mandragon's mil_tailor
//:://////////////////////////////////////////////
object oPC = GetPCSpeaker();
object CopyItemAppearance(object oSourceShield, object oTarget);
void main()
{
object oNPCItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, OBJECT_SELF);
object oPCItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
int iCost = FloatToInt(IntToFloat(GetGoldPieceValue(oPCItem)) * 0.2f);
if (GetGold(oPC) < iCost)
{
SendMessageToPC(oPC, "This shield costs " + IntToString(iCost) + " gold to copy!");
return;
}
TakeGoldFromCreature(iCost, oPC, TRUE);
// Copy the appearance
object oNew = CopyItemAppearance(oNPCItem, oPCItem);
SetLocalInt(oNew, "mil_EditingItem", TRUE);
// Copy the item back to the PC
object oOnPC = CopyItem(oNew, oPC, TRUE);
DestroyObject(oNew);
// Equip the item
DelayCommand(0.5f, AssignCommand(oPC, ActionEquipItem(oOnPC, INVENTORY_SLOT_LEFTHAND)));
// Set item editable again
DelayCommand(3.0f, DeleteLocalInt(oOnPC, "mil_EditingItem"));
}
object CopyItemAppearance(object oSourceShield, object oCurrent)
{
int iSourceShieldValue;
object oNew;
////// Copy To Item
oNew = CopyItem(oCurrent, GetPCSpeaker(), TRUE);
DestroyObject(oCurrent);
////// Copy Design
// Shield
iSourceShieldValue = GetItemAppearance(oSourceShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0);
oCurrent = oNew;
oNew = CopyItemAndModify(oCurrent, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iSourceShieldValue, TRUE);
DestroyObject(oCurrent);
return oNew;
}