generated from Jaysyn/ModuleTemplate
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tailoring - If Either Hand Item is Valid and
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//:: weapon or shield modifying is allowed
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//:: tlr_ifweapshld.nss
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//:: Copyright (c) 2006 Stacy L. Ropella
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//:://////////////////////////////////////////////
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/*
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Checks to make sure there is a valid item
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equipped in at least one of the PC's hand slots
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and weapon or shield modifying is allowed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stacy L. Ropella
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//:: Created On: January 29, 2006
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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if(GetLocalInt(OBJECT_SELF, "Shield_Buy") == 0
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&& GetLocalInt(OBJECT_SELF, "Shield_Copy") == 0
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&& GetLocalInt(OBJECT_SELF, "Weapon_Buy") == 0
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&& GetLocalInt(OBJECT_SELF, "Weapon_Copy") == 0)
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return FALSE;
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if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker())))
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return TRUE;
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else if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, GetPCSpeaker())))
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return TRUE;
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else
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return FALSE;
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}
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