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HeroesStone_PRC8/_module/nss/wsm_sc_stripper2.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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string sDeny;
//Goes OnPerceived of a creature
void main()
{
object oPC = GetLastPerceived();
if (!GetIsPC(oPC)) return;
if (!GetLastPerceptionSeen()) return;
if (GetItemPossessedBy(oPC, "wsm_it_peep")== OBJECT_INVALID)
{
sDeny="Hey!! Nothing is for free!!";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
oTarget = GetObjectByTag("wsm_it_peep");
DestroyObject(oTarget, 0.0);
ActionSpeakString("Sit back and enjoy the show!");
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
string sMyCloths4 = "MyCloths4";
object oMyCloths4 = GetObjectByTag(sMyCloths4);
ActionEquipItem(oMyCloths4, INVENTORY_SLOT_CHEST);
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
string sMyCloths5 = "MyCloths5";
object oMyCloths5 = GetObjectByTag(sMyCloths5);
ActionEquipItem(oMyCloths5, INVENTORY_SLOT_CHEST);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
string sMyCloths3 = "MyCloths3";
object oMyCloths3 = GetObjectByTag(sMyCloths3);
ActionEquipItem(oMyCloths3, INVENTORY_SLOT_CHEST);
ActionSpeakString("Hope you got your moneys worth!");
}