generated from Jaysyn/ModuleTemplate
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Example XP2 OnItemEquipped
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//:: x2_mod_def_unequ
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//:: (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Put into: OnUnEquip Event
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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#include "x2_inc_intweapon"
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void main()
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{
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ExecuteScript("vcs_onunequip", OBJECT_SELF);
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object oItem = GetPCItemLastUnequipped();
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object oPC = GetPCItemLastUnequippedBy();
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// -------------------------------------------------------------------------
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// Intelligent Weapon System
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// -------------------------------------------------------------------------
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if (IPGetIsIntelligentWeapon(oItem))
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{
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IWSetIntelligentWeaponEquipped(oPC,OBJECT_INVALID);
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IWPlayRandomUnequipComment(oPC,oItem);
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}
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// -------------------------------------------------------------------------
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// Generic Item Script Execution Code
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// If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
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// it will execute a script that has the same name as the item's tag
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// inside this script you can manage scripts for all events by checking against
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// GetUserDefinedItemEventNumber(). See x2_it_example.nss
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// -------------------------------------------------------------------------
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if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == FALSE)
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{
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SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNEQUIP);
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int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
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if (nRet == X2_EXECUTE_SCRIPT_END)
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{
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return;
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}
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//::///////////////////////////////////////////////
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//:: torch_OnUnEquip Rev. 2
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/* See "loc_inc_torches" for usage details
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and author's info */
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{
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object oItem = GetPCItemLastUnequipped();
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if (GetTag(oItem) == "NW_IT_TORCH001") // check if a torch was just unequipped
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{
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SetLocalInt(oItem, "TorchInHands", 0);
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}
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}
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}
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}
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