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HeroesStone_PRC8/_module/nss/zep_cw_chport.nss
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Initial Commit.
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//::///////////////////////////////////////////////
//:: CEP Creature Wizard
//:: Community Expansion Pack
//:://////////////////////////////////////////////
/*
Set portrait to be changed
*/
//:://////////////////////////////////////////////
//:: Created By: 420
//:: Created On: April 20, 2009
//:://////////////////////////////////////////////
#include "zep_cw_inc"
void main()
{
struct CW2da data = Get2daData();
object oTarget = data.target;
int nApp = GetAppearanceType(oTarget);
int nTail = GetCreatureTailType(oTarget);
if(Get2DAString("appearance", "PORTRAIT", nApp) == "")
{
nApp = TailToApp(nTail);
}
//Fix for Invisible Dragon appearances
else if(nApp >= 569 &&
nApp <= 588)
{
nApp = TailToApp(nTail);
}
else if(nApp >= 2616 &&
nApp <= 2635)
{
nApp = TailToApp(nTail);
}
SetLocalInt(OBJECT_SELF, "CW_APP", nApp);
SetLocalString(OBJECT_SELF, "CW_Change", "portrait");
ExecuteScript("zep_cw_con_tlist", OBJECT_SELF);
}