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HeroesStone_PRC8/_module/nss/zep_o0_death.nss
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//::///////////////////////////////////////////////
//:: Death Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player dies.
BK: October 8 2002: Overriden for Expansion
Deva Winblood: Feb 9th, 2008: Modified to
handle dismounts when PC dies while mounted.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//:://////////////////////////////////////////////
#include "x3_inc_horse"
#include "zep_inc_phenos"
#include "x2_inc_switches"
/*
void ClearAllFactionMembers(object oMember, object oPlayer)
{
// AssignCommand(oMember, SpeakString("here"));
AdjustReputation(oPlayer, oMember, 100);
SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
object oClear = GetFirstFactionMember(oMember, FALSE);
while (GetIsObjectValid(oClear) == TRUE)
{
ClearPersonalReputation(oPlayer, oClear);
oClear = GetNextFactionMember(oMember, FALSE);
}
} */
void Raise(object oPlayer)
{
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
effect eBad = GetFirstEffect(oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
RemoveEffect(oPlayer, eBad);
}
eBad = GetNextEffect(oPlayer);
}
//Fire cast spell at event for the specified target
SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer);
}
///////////////////////////////////////////////////////////////[ MAIN ]/////////
void main()
{
object oPlayer = GetLastPlayerDied();
//////////////////////////////////////////////////////////////////////////////
//zep_Dismount (oPlayer, "horse_dismt");//DISMOUNT the dead player
//SetLocalInt(oPlayer, "VAR_HORSEMOUNT", 0);//horselord class variable
//string sResRef = GetLocalString(oPlayer,"PONY_ID");
if (GetLocalInt(oPlayer, "VAR_HORSEMOUNT")== 1)
{
zep_Dismount (oPlayer, "horse_dismt");
SetLocalInt(oPlayer,"bX3_IS_MOUNTED",FALSE);
DeleteLocalString(oPlayer,"X3_HORSE_SCRIPT_DISMOUNT");
SetLocalInt(oPlayer, "VAR_HORSEMOUNT", 0);//horselord class variable
//remove horse support DLA Style
object oRider=GetLastPlayerDied();
DelayCommand(1.0, HORSE_SupportOriginalSpeed(oRider));
DelayCommand(1.0, HORSE_SupportRemoveMountedSkillDecreases(oRider));
DelayCommand(1.0, HORSE_SupportRemoveACBonus(oRider));
DelayCommand(1.0, HORSE_SupportRemoveHPBonus(oRider));
object oTarget;
location lPc = GetLocation(oPlayer);
location lWyrmling = GetItemActivatedTargetLocation();
//object oWyrmling = CreateObject(OBJECT_TYPE_CREATURE, sResRef, lPc, TRUE);
}
/////////////////////////////////////////////////////////////////////////////////
//object oPlayer = GetLastPlayerDied();
object oHorse;
object oInventory;
string sID;
int nC;
string sT;
string sR;
int nCH;
int nST;
object oItem;
effect eEffect;
string sDB="X3SADDLEBAG"+GetTag(GetModule());
if (GetStringLength(GetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE"))>0) sDB=GetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE");
if (HorseGetIsMounted(oPlayer))
{ // Dismount and then die
//SetCommandable(FALSE,oPlayer);
//ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer);
DelayCommand(0.5,HORSE_SupportResetUnmountedAppearance(oPlayer));
DelayCommand(1.0,HORSE_SupportCleanVariables(oPlayer));
DelayCommand(1.1,HORSE_SupportRemoveACBonus(oPlayer));
DelayCommand(1.2,HORSE_SupportRemoveHPBonus(oPlayer));
DelayCommand(1.3,HORSE_SupportRemoveMountedSkillDecreases(oPlayer));
DelayCommand(1.4,HORSE_SupportAdjustMountedArcheryPenalty(oPlayer));
DelayCommand(1.5,HORSE_SupportOriginalSpeed(oPlayer));
if (!GetLocalInt(GetModule(),"X3_HORSE_NO_CORPSES"))
{ // okay to create lootable horse corpses
sR=GetLocalString(oPlayer,"sX3_HorseResRef");
sT=GetLocalString(oPlayer,"sX3_HorseTag");
nCH=GetLocalInt(oPlayer,"nX3_HorseAppearance");
nST=GetLocalInt(oPlayer,"nX3_HorseTail");
nC=GetLocalInt(oPlayer,"nX3_HorsePortrait");
if (GetStringLength(sR)>0&&GetStringLeft(sR,GetStringLength(HORSE_PALADIN_PREFIX))!=HORSE_PALADIN_PREFIX)
{ // create horse
oHorse=HorseCreateHorse(sR,GetLocation(oPlayer),oPlayer,sT,nCH,nST);
SetLootable(oHorse,TRUE);
SetPortraitId(oHorse,nC);
SetLocalInt(oHorse,"bDie",TRUE);
AssignCommand(oHorse,SetIsDestroyable(FALSE,TRUE,TRUE));
} // create horse
} // okay to create lootable horse corpses
oInventory=GetLocalObject(oPlayer,"oX3_Saddlebags");
sID=GetLocalString(oPlayer,"sDB_Inv");
if (GetIsObjectValid(oInventory))
{ // drop horse saddlebags
if (!GetIsObjectValid(oHorse))
{ // no horse created
HORSE_SupportTransferInventory(oInventory,OBJECT_INVALID,GetLocation(oPlayer),TRUE);
} // no horse created
else
{ // transfer to horse
HORSE_SupportTransferInventory(oInventory,oHorse,GetLocation(oHorse),TRUE);
} // transfer to horse
} // drop horse saddlebags
else if (GetStringLength(sID)>0)
{ // database based inventory
nC=GetCampaignInt(sDB,"nCO_"+sID);
while(nC>0)
{ // restore inventory
sR=GetCampaignString(sDB,"sR"+sID+IntToString(nC));
sT=GetCampaignString(sDB,"sT"+sID+IntToString(nC));
nST=GetCampaignInt(sDB,"nS"+sID+IntToString(nC));
nCH=GetCampaignInt(sDB,"nC"+sID+IntToString(nC));
DeleteCampaignVariable(sDB,"sR"+sID+IntToString(nC));
DeleteCampaignVariable(sDB,"sT"+sID+IntToString(nC));
DeleteCampaignVariable(sDB,"nS"+sID+IntToString(nC));
DeleteCampaignVariable(sDB,"nC"+sID+IntToString(nC));
if (!GetIsObjectValid(oHorse))
{ // no lootable corpse
oItem=CreateObject(OBJECT_TYPE_ITEM,sR,GetLocation(oPlayer),FALSE,sT);
} // no lootable corpse
else
{ // lootable corpse
oItem=CreateItemOnObject(sR,oHorse,nST,sT);
} // lootable corpse
if (GetItemStackSize(oItem)!=nST) SetItemStackSize(oItem,nST);
if (nCH>0) SetItemCharges(oItem,nCH);
nC--;
} // restore inventory
DeleteCampaignVariable(sDB,"nCO_"+sID);
if (GetIsObjectValid(oHorse)&&GetLocalInt(oHorse,"bDie")) DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(),oHorse));
} // database based inventory
if (GetIsObjectValid(oHorse))
{ // no inventory
DelayCommand(0.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(),oHorse));
} // no inventory
//eEffect=EffectDeath();
//DelayCommand(1.6,ApplyEffectToObject(DURATION_TYPE_INSTANT,eEffect,oPlayer));
//DelayCommand(1.7,SetCommandable(TRUE,oPlayer));
//return;
} // Dismount and then die
// * increment global tracking number of times that I died
SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1);
// * BK: Automation Control. Autopcs ignore death
if (GetLocalInt(oPlayer, "NW_L_AUTOMATION") == 10)
{
Raise(oPlayer);
DelayCommand(1.0, ExecuteScript("crawl", OBJECT_SELF));
return; // Raise and return
}
// * Handle Spirit of the Wood Death
string sArea = GetTag(GetArea(oPlayer));
/*
if (sArea == "MAP_M2Q2F2" && GetDistanceBetweenLocations(GetLocation(GetObjectByTag("M2Q2F2_M2Q2G")), GetLocation(oPlayer)) < 5.0 && GetLocalInt(GetModule(),"NW_M2Q2E_WoodsFreed") == 0)
{
int bValid;
Raise(oPlayer);
string sDestTag = "WP_M2Q2GtoM2Q2F";
object oSpawnPoint = GetObjectByTag(sDestTag);
AssignCommand(oPlayer,JumpToLocation(GetLocation(oSpawnPoint)));
return;
}
*/
// * in last level of the Sourcestone, move the player to the beginning of the area
// * May 16 2002: or the main area of the Snowglobe (to prevent plot logic problems).
// * May 21 2002: or Castle Never
if (sArea == "M4Q1D2" || sArea == "M3Q3C" || sArea == "MAP_M1Q6A")
{
//Raise(oPlayer);
//string sDestTag = "M4QD07_ENTER";
//object oSpawnPoint = GetObjectByTag(sDestTag);
// AssignCommand(oPlayer, DelayCommand(1.0, JumpToLocation(GetLocation(oSpawnPoint))));
// * MAY 2002: Just popup the YOU ARE DEAD panel at this point
DelayCommand(2.5, PopUpDeathGUIPanel(oPlayer,FALSE, TRUE, 66487));
return;
}
// * make friendly to Each of the 3 common factions
AssignCommand(oPlayer, ClearAllActions());
// * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
DelayCommand(2.5, PopUpGUIPanel(oPlayer,GUI_PANEL_PLAYER_DEATH));
}
///////////////////////////////////////////////////////////////[ MAIN ]/////////