generated from Jaysyn/ModuleTemplate
73 lines
2.5 KiB
Plaintext
73 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Blade Thrist
|
|
//:: X2_S0_BldeThst
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Grants a +3 enhancement bonus to a slashing weapon.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Andrew Nobbs
|
|
//:: Created On: Nov 27, 2002
|
|
//:://////////////////////////////////////////////
|
|
//:: Updated by Andrew Nobbs May 08, 2003
|
|
//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
|
|
//:: 2003-07-21: Complete Rewrite to make use of Item Property System
|
|
|
|
|
|
#include "x2_i0_spells"
|
|
#include "x2_inc_spellhook"
|
|
|
|
|
|
void AddEnhanceEffectToWeapon(object oWeapon, float fDuration)
|
|
{
|
|
IPSafeAddItemProperty(oWeapon, ItemPropertyEnhancementBonus(3), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
// Spellcast Hook Code
|
|
// Added 2003-07-07 by Georg Zoeller
|
|
// If you want to make changes to all spells,
|
|
// check x2_inc_spellhook.nss to find out more
|
|
if (!X2PreSpellCastCode())
|
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
// End of Spellcast Hook
|
|
|
|
|
|
//Declare major variables
|
|
int nMetaMagic = GetMetaMagicFeat();
|
|
float fDuration = RoundsToSeconds(2 * GetCasterLevel(OBJECT_SELF));
|
|
if ( nMetaMagic == METAMAGIC_EXTEND )
|
|
fDuration *= 2.0; //Duration is +100%
|
|
|
|
|
|
// Get the true target.
|
|
object oWeapon = IPGetTargetedOrEquippedMeleeWeapon();
|
|
|
|
if ( GetIsObjectValid(oWeapon) )
|
|
{
|
|
object oPossessor = GetItemPossessor(oWeapon);
|
|
SignalEvent(oPossessor, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
|
|
// Only works on slashing weapons.
|
|
if ( GetSlashingWeapon(oWeapon) )
|
|
{
|
|
if ( fDuration > 0.0 )
|
|
{
|
|
// Impact visual effect.
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUPER_HEROISM), oPossessor);
|
|
// Spell expiration visual.
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), oPossessor, fDuration);
|
|
// Add the bonus to the weapon.
|
|
AddEnhanceEffectToWeapon(oWeapon, fDuration);
|
|
}
|
|
}
|
|
else
|
|
FloatingTextStrRefOnCreature(83621, OBJECT_SELF); // "* Invalid Target - This spell must be cast on a slashing weapon *"
|
|
}
|
|
else
|
|
FloatingTextStrRefOnCreature(83615, OBJECT_SELF); // "* Spell Failed - Target must be a melee weapon or creature with a melee weapon equipped *"
|
|
}
|
|
|