2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -105,6 +105,7 @@ int ai_CompareLastAction(object oCreature, int nAction)
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}
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void ai_SetListeningPatterns(object oCreature)
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{
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SetListening(oCreature, TRUE);
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SetListenPattern(oCreature, AI_I_SEE_AN_ENEMY, AI_ALLY_SEES_AN_ENEMY);
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SetListenPattern(oCreature, AI_I_HEARD_AN_ENEMY, AI_ALLY_HEARD_AN_ENEMY);
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SetListenPattern(oCreature, AI_ATKED_BY_WEAPON, AI_ALLY_ATKED_BY_WEAPON);
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@@ -114,7 +115,6 @@ void ai_SetListeningPatterns(object oCreature)
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SetListenPattern(oCreature, AI_I_AM_DISEASED, AI_ALLY_IS_DISEASED);
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SetListenPattern(oCreature, AI_I_AM_POISONED, AI_ALLY_IS_POISONED);
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SetListenPattern(oCreature, AI_I_AM_WEAK, AI_ALLY_IS_WEAK);
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SetListening(oCreature, TRUE);
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}
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int ai_IsNonliving(int nRacialType)
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{
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@@ -134,12 +134,12 @@ int ai_GetIsInCombat(object oCreature)
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}
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void ai_SetCombatRound(object oCreature)
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{
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SetLocalInt(oCreature, "AI_COMBAT_ROUND_START", SQLite_GetTimeStamp());
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if(AI_DEBUG) ai_Debug("0i_states_cond", "116", " ===============> " + GetName(oCreature) + " ROUND START:" + IntToString(SQLite_GetTimeStamp()) + " <===============");
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SetLocalInt(oCreature, "AI_COMBAT_ROUND_START", ai_GetCurrentTimeStamp());
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if(AI_DEBUG) ai_Debug("0i_states_cond", "116", " ===============> " + GetName(oCreature) + " ROUND START:" + IntToString(ai_GetCurrentTimeStamp()) + " <===============");
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}
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void ai_EndCombatRound(object oCreature)
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{
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if(AI_DEBUG) ai_Debug("0i_states_cond", "120", " ===============> " + GetName(oCreature) + " ROUND END:" + IntToString(SQLite_GetTimeStamp()) + " <===============");
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if(AI_DEBUG) ai_Debug("0i_states_cond", "120", " ===============> " + GetName(oCreature) + " ROUND END:" + IntToString(ai_GetCurrentTimeStamp()) + " <===============");
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DeleteLocalInt(oCreature, "AI_COMBAT_ROUND_START");
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}
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int ai_IsInCombatRound(object oCreature, int nCombatRound = AI_COMBAT_ROUND_IN_SECONDS)
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@@ -148,10 +148,10 @@ int ai_IsInCombatRound(object oCreature, int nCombatRound = AI_COMBAT_ROUND_IN_S
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if(AI_DEBUG) ai_Debug("0i_states_cond", "148", " nCombatRoundStart: " + IntToString(nCombatRoundStart));
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if(!nCombatRoundStart) return FALSE;
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// New combat round calculator. If 6 seconds has passed then we are on a new round!
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int nSQLTime = SQLite_GetTimeStamp();
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int nCombatRoundTime = nSQLTime - nCombatRoundStart;
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if(AI_DEBUG) ai_Debug("0i_states_cond", "153", " SQLite_GetTimeStamp: " + IntToString(nSQLTime) +
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"(" + IntToString(nSQLTime - nCombatRoundStart) + ")");
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int nTime = ai_GetCurrentTimeStamp();
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int nCombatRoundTime = nTime - nCombatRoundStart;
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if(AI_DEBUG) ai_Debug("0i_states_cond", "153", " nTime + (nTime - Round Start): " + IntToString(nTime) +
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"(" + IntToString(nTime - nCombatRoundStart) + ")");
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if(nCombatRoundTime < nCombatRound) return TRUE;
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ai_EndCombatRound(oCreature);
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return FALSE;
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@@ -200,9 +200,11 @@ int ai_Disabled(object oCreature)
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effect eEffect = GetFirstEffect(oCreature);
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while(GetIsEffectValid(eEffect))
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{
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switch(GetEffectType(eEffect))
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switch(GetEffectType(eEffect, TRUE))
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{
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WriteTimestampedLogEntry("Effect Type: " + IntToString(GetEffectType(eEffect, TRUE)));
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case EFFECT_TYPE_DOMINATED :
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case EFFECT_TYPE_CUTSCENE_DOMINATED :
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{
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if(!GetCommandable(oCreature)) SetCommandable(TRUE, oCreature);
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return FALSE;
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@@ -213,6 +215,7 @@ int ai_Disabled(object oCreature)
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case EFFECT_TYPE_CONFUSED :
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case EFFECT_TYPE_FRIGHTENED :
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case EFFECT_TYPE_PARALYZE :
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case EFFECT_TYPE_CUTSCENE_PARALYZE :
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case EFFECT_TYPE_TURNED :
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case EFFECT_TYPE_CHARMED :
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case EFFECT_TYPE_PETRIFY :
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