2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -61,7 +61,7 @@ void main()
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if(ai_TryImprovedExpertiseFeat(oCreature)) return;
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if(ai_TryExpertiseFeat(oCreature)) return;
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// Lets get the strongest melee opponent in melee with us.
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oTarget = ai_GetHighestCRTarget(oCreature, AI_RANGE_MELEE);
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oTarget = ai_GetHighestCRPhysicalTarget(oCreature, AI_RANGE_MELEE);
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if(oTarget == OBJECT_INVALID) oTarget = oNearestEnemy;
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// Use knockdown when appropriate and the target is not immune.
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if(ai_TryKnockdownFeat(oCreature, oTarget)) return;
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