2025/09/06 Update

Fixed damaged baseitems.2da
Updated PEPS.
Full compile.
This commit is contained in:
Jaysyn904
2025-09-06 12:13:11 -04:00
parent c5e44a075b
commit 41bbc115c1
193 changed files with 104993 additions and 2164 deletions

View File

@@ -24,12 +24,38 @@ void main()
nMaxLevel = ai_GetAssociateTalentMaxLevel(oCreature, nDifficulty);
}
// Skill, Class, Offensive AOE's, and Defensive talents.
object oTarget = OBJECT_INVALID;
// Get the Spell Level we should still cast before turning into our polymorph form.
int nSpellLevel = ai_GetHasPolymorphSelfFeat(oCreature);
int nMaxTalentLevel;
if(AI_DEBUG) ai_Debug("ai_a_druid", "31", "nSpellLevel: " + IntToString(nSpellLevel));
if(nDifficulty >= AI_COMBAT_MODERATE)
{
// *************************** SPELL TALENTS ***************************
if(!ai_GetMagicMode(oCreature, AI_MAGIC_DEFENSIVE_CASTING))
{
if(ai_UseCreatureTalent(oCreature, AI_TALENT_INDISCRIMINANT_AOE, nInMelee, nMaxLevel)) return;
if(ai_UseCreatureTalent(oCreature, AI_TALENT_DISCRIMINANT_AOE, nInMelee, nMaxLevel)) return;
}
// ************************** CLASS FEATURES ***************************
if(ai_TrySummonAnimalCompanionTalent(oCreature)) return;
// *************************** SPELL TALENTS ***************************
if(ai_CheckForAssociateSpellTalent(oCreature, nInMelee, nMaxLevel)) return;
//************************** DEFENSIVE TALENTS ***************************
if(!ai_GetMagicMode(oCreature, AI_MAGIC_OFFENSIVE_CASTING))
{
if(ai_GetMagicMode(oCreature, AI_MAGIC_BUFF_MASTER)) oTarget = GetMaster(oCreature);
nMaxTalentLevel = GetLocalInt(oCreature, AI_MAX_TALENT + AI_TALENT_SUMMON);
if(AI_DEBUG) ai_Debug("ai_a_druid", "47", "nMaxTalentLevel 'S' " + IntToString(nMaxTalentLevel));
if(nSpellLevel < nMaxTalentLevel &&
ai_UseCreatureTalent(oCreature, AI_TALENT_SUMMON, nInMelee, nMaxLevel, oTarget)) return;
nMaxTalentLevel = GetLocalInt(oCreature, AI_MAX_TALENT + AI_TALENT_PROTECTION);
if(AI_DEBUG) ai_Debug("ai_a_druid", "51", "nMaxTalentLevel 'P' " + IntToString(nMaxTalentLevel));
if(nSpellLevel < nMaxTalentLevel &&
ai_UseCreatureTalent(oCreature, AI_TALENT_PROTECTION, nInMelee, nMaxLevel, oTarget)) return;
nMaxTalentLevel = GetLocalInt(oCreature, AI_MAX_TALENT + AI_TALENT_ENHANCEMENT);
if(AI_DEBUG) ai_Debug("ai_a_druid", "55", "nMaxTalentLevel 'E' " + IntToString(nMaxTalentLevel));
if(nSpellLevel < nMaxTalentLevel &&
ai_UseCreatureTalent(oCreature, AI_TALENT_ENHANCEMENT, nInMelee, nMaxLevel, oTarget)) return;
}
}
// Offensive single target talents.
if(nDifficulty >= AI_COMBAT_EFFORTLESS)
@@ -37,16 +63,24 @@ void main()
// *************************** SPELL TALENTS ***************************
if(!ai_GetMagicMode(oCreature, AI_MAGIC_DEFENSIVE_CASTING))
{
if(nInMelee > 0 && ai_UseCreatureTalent(oCreature, AI_TALENT_TOUCH, nInMelee, nMaxLevel)) return;
if(ai_UseCreatureTalent(oCreature, AI_TALENT_RANGED, nInMelee, nMaxLevel)) return;
if(nInMelee > 0)
{
nMaxTalentLevel = GetLocalInt(oCreature, AI_MAX_TALENT + AI_TALENT_TOUCH);
if(AI_DEBUG) ai_Debug("ai_druid", "69", "nMaxTalentLevel 'T' " + IntToString(nMaxTalentLevel));
if(nSpellLevel < nMaxTalentLevel &&
ai_UseCreatureTalent(oCreature, AI_TALENT_TOUCH, nInMelee, nMaxLevel)) return;
}
nMaxTalentLevel = GetLocalInt(oCreature, AI_MAX_TALENT + AI_TALENT_RANGED);
if(AI_DEBUG) ai_Debug("ai_druid", "74", "nMaxTalentLevel 'R' " + IntToString(nMaxTalentLevel));
if(nSpellLevel < nMaxTalentLevel &&
ai_UseCreatureTalent(oCreature, AI_TALENT_RANGED, nInMelee, nMaxLevel)) return;
}
if(nDifficulty >= AI_COMBAT_MODERATE && ai_TryPolymorphSelfFeat(oCreature)) return;
}
if(nDifficulty >= AI_COMBAT_MODERATE && ai_TryPolymorphSelfFeat(oCreature)) return;
//************************** SKILL FEATURES **************************
if(ai_TryAnimalEmpathy(oCreature)) return;
// PHYSICAL ATTACKS - Either we don't have talents or we are saving them.
// ************************** Ranged feat attacks **************************
object oTarget;
if(!ai_GetAIMode(oCreature, AI_MODE_STOP_RANGED) && ai_CanIUseRangedWeapon(oCreature, nInMelee))
{
if(ai_HasRangedWeaponWithAmmo(oCreature))
@@ -56,12 +90,12 @@ void main()
if(oTarget == OBJECT_INVALID)
{
// Lets pick off the weakest targets.
if(!nInMelee) oTarget = ai_GetLowestCRTarget(oCreature);
else oTarget = ai_GetLowestCRTarget(oCreature, AI_RANGE_MELEE);
if(!nInMelee) oTarget = ai_GetLowestCRPhysicalTarget(oCreature);
else oTarget = ai_GetLowestCRPhysicalTarget(oCreature, AI_RANGE_MELEE);
}
if(oTarget != OBJECT_INVALID)
{
if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
return;
}