2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -50,8 +50,8 @@ void main()
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if(oTarget == OBJECT_INVALID)
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{
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// Lets pick off the weakest targets.
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if(!nInMelee) oTarget = ai_GetLowestCRTarget(oCreature);
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else oTarget = ai_GetLowestCRTarget(oCreature, AI_RANGE_MELEE);
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if(!nInMelee) oTarget = ai_GetLowestCRPhysicalTarget(oCreature);
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else oTarget = ai_GetLowestCRPhysicalTarget(oCreature, AI_RANGE_MELEE);
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}
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if(oTarget != OBJECT_INVALID)
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{
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