2025/09/06 Update

Fixed damaged baseitems.2da
Updated PEPS.
Full compile.
This commit is contained in:
Jaysyn904
2025-09-06 12:13:11 -04:00
parent c5e44a075b
commit 41bbc115c1
193 changed files with 104993 additions and 2164 deletions

View File

@@ -36,11 +36,11 @@ void main()
{
if(ai_HasRangedWeaponWithAmmo(oCreature))
{
if(!nInMelee) oTarget = ai_GetNearestTarget(oCreature);
else oTarget = ai_GetNearestTarget(oCreature, AI_RANGE_MELEE);
if(!nInMelee) oTarget = ai_GetNearestPhysicalTarget(oCreature);
else oTarget = ai_GetNearestPhysicalTarget(oCreature, AI_RANGE_MELEE);
if(oTarget != OBJECT_INVALID)
{
if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
return;
}
@@ -54,7 +54,7 @@ void main()
}
// **************************** MELEE ATTACKS ****************************
if(ai_InCombatEquipBestMeleeWeapon(oCreature)) return;
if(ai_TryWhirlwindFeat (oCreature)) return;
if(ai_TryWhirlwindFeat(oCreature)) return;
oTarget = ai_GetNearestTargetForMeleeCombat (oCreature, nInMelee);
if (oTarget != OBJECT_INVALID)
{