2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -38,7 +38,7 @@ void main()
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if(ai_HasRangedWeaponWithAmmo(oCreature))
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{
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if (ai_TryRangedSneakAttack (oCreature, nInMelee)) return;
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oTarget = ai_GetNearestTarget (oCreature);
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oTarget = ai_GetNearestPhysicalTarget (oCreature);
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if(oTarget != OBJECT_INVALID)
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{
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if (ai_TryRapidShotFeat (oCreature, oTarget, nInMelee)) return;
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