2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -37,8 +37,8 @@ void main()
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{
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if(ai_HasRangedWeaponWithAmmo(oCreature))
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{
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if(!nInMelee) oTarget = ai_GetNearestTarget(oCreature);
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else oTarget = ai_GetNearestTarget(oCreature, AI_RANGE_MELEE);
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if(!nInMelee) oTarget = ai_GetNearestPhysicalTarget(oCreature);
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else oTarget = ai_GetNearestPhysicalTarget(oCreature, AI_RANGE_MELEE);
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if(oTarget != OBJECT_INVALID)
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{
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ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
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