2025/09/06 Update
Fixed damaged baseitems.2da Updated PEPS. Full compile.
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@@ -59,7 +59,7 @@ void main()
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}
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if(ai_GetIsInCombat(oCreature))
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{
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ai_DoAssociateCombatRound (oCreature);
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ai_DoMonsterCombatRound (oCreature);
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return;
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}
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if(ai_GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) ai_DetermineSpecialBehavior(oCreature);
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