2025/07/28 Update

Added PEPS AI
Full compile.
This commit is contained in:
Jaysyn904
2025-07-28 16:16:23 -04:00
parent 222171781b
commit 4f42bd0a2a
1530 changed files with 45560 additions and 1208 deletions

View File

@@ -1,30 +1,26 @@
//:://////////////////////////////////////////////////
//:: NW_C2_DEFAULT8
/*
Default OnDisturbed event handler for NPCs.
*/
//:://////////////////////////////////////////////////
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 12/22/2002
//:://////////////////////////////////////////////////
#include "nw_i0_generic"
/*//////////////////////////////////////////////////////////////////////////////
Script: nw_c2_default8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnDisturbed event script;
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_actions"
void main()
{
ExecuteScript("prc_npc_disturb", OBJECT_SELF);
object oTarget = GetLastDisturbed();
// If we've been disturbed and are not already fighting,
// attack our disturber.
if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) {
DetermineCombatRound(oTarget);
}
object oCreature = OBJECT_SELF;
ExecuteScript("prc_npc_disturb", oCreature);
if(AI_DEBUG) ai_Debug("nw_c2_default8", "13", GetName(oCreature) + " is been disturbed!");
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
// Send the disturbed flag if appropriate.
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) {
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED));
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(oCreature, EventUserDefined(EVENT_DISTURBED));
}
}
}