2025/07/28 Update

Added PEPS AI
Full compile.
This commit is contained in:
Jaysyn904
2025-07-28 16:16:23 -04:00
parent 222171781b
commit 4f42bd0a2a
1530 changed files with 45560 additions and 1208 deletions

View File

@@ -1,50 +1,42 @@
//::///////////////////////////////////////////////
//:: Default: On Spell Cast At
//:: NW_C2_DEFAULTB
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This determines if the spell just cast at the
target is harmful or not.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Dec 6, 2001
//:: Modified by Zarathstra217
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
/*//////////////////////////////////////////////////////////////////////////////
Script: nw_c2_defaultb
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnSpellCastAt event script;
Fires when oCreature becomes the target of a spell via SignalEvent.
Fires when a healing kit is used on a creature.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
ExecuteScript("prc_npc_spellat", OBJECT_SELF);
/*
object oCreature = OBJECT_SELF;
ExecuteScript("prc_npc_spellat", oCreature);
object oCaster = GetLastSpellCaster();
if(GetLastSpellHarmful())
{
if(
!GetIsObjectValid(GetAttackTarget()) &&
!GetIsObjectValid(GetAttemptedSpellTarget()) &&
!GetIsObjectValid(GetAttemptedAttackTarget()) &&
GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))
)
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior(oCaster);
}
else
{
DetermineCombatRound(oCaster);
}
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
//Shout that I was attacked
SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
}
}
SetLocalObject(oCaster, AI_ATTACKED_SPELL, oCreature);
if(ai_Disabled(oCreature)) return;
if(!GetLastSpellHarmful()) return;
// Send the user-defined event as appropriate
if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1011));
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT));
}
*/}
// If the spell came from an ally, we don't want to hold it against them.
if(GetFactionEqual(oCaster, oCreature)) ClearPersonalReputation(oCaster, oCreature);
// Lets see what kind of area of effect this is and select an appropriate action.
int nSpell = GetLastSpell();
if(AI_DEBUG) ai_Debug("nw_c2_defaultb", "26", GetName(oCreature) + " has been hit by a harmful spell(" +
Get2DAString("spells", "Label", nSpell) + ")!");
if(ai_GetInAOEReaction(oCreature, oCaster, nSpell) &&
ai_IsInADangerousAOE(oCreature, AI_RANGE_BATTLEFIELD, TRUE)) return;
if(ai_GetIsBusy(oCreature)) return;
if(ai_CheckForCombat(oCreature, TRUE)) return;
// We have been attacked out of combat, so let our allies know.
SetLocalObject(oCreature, AI_MY_TARGET, oCaster);
SpeakString(AI_ATKED_BY_SPELL, TALKVOLUME_SILENT_TALK);
if(GetDistanceBetween(oCreature, oCaster) < AI_RANGE_CLOSE)
{
if(ai_GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) ai_DetermineSpecialBehavior(oCreature);
else ai_DoMonsterCombatRound(oCreature);
}
else ActionMoveToObject(oCaster, TRUE, AI_RANGE_CLOSE);
}