2025/12/16 Update
Updated PEPS Hooked up new GUI module event. Updated classes.2da Updated baseitems.2da Updated nim tools. Full compile.
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@@ -94,6 +94,7 @@ void ai_ClearCreatureActions(int bClearCombatState = FALSE)
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void ai_SetLastAction(object oCreature, int nAction = AI_LAST_ACTION_NONE)
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{
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SetLocalInt(oCreature, sLastActionVarname, nAction);
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SetLocalInt(oCreature, sLastActionTimeVarname, ai_GetCurrentTimeStamp());
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}
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int ai_CompareLastAction(object oCreature, int nAction)
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{
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